In this section, you'll find some tutorials that don't fit with the flow of the prior. Also, enjoy a glossary!
Here it goes extra stuff that's good to know about Terry. So... here we go:
The stuff you put outside the map doesn't have his height relative to 0. Instead, their 0 is the height of the terrain in the place you put them. For example, put a building at 30 height. If the ground it's at 60 in that exact place, then once the map loads you'll find a floating building at 90 height. This can only be seen ingame, not in Terry.
Of the 8x8 green square map, the border row/columns are special. The game will autolevel any terrain from the middle of those squares to the border of the map to 0 height, but that it's not shown in Terry, only in-game. So, if you place stuff there, account for the height change once the game loads the map, because that part of the map acts like the outside of the map.
Vegetation on prefabs you put outside your map dissapears.
If your deployment zone goes outside your playable area, the game will expand the playable area to cover the full size of the deployment zone.
The priority of Go/No-Go Regions is:
Automatic No-Go Region>
No Go Region. The thing most to the right will take priority over the rest.
If you don't let any walkable connections with the map's border, the game will load your map as a fully unwalkable map, and it'll crash on loading/deploying.