Campaign UI Manager
The campaign UI manager provides support functions for querying and manipulating the UI in campaign. A campaign ui manager is automatically created when the campaign_manager is created. A handle to the campaign ui manager can be retrieved from the campaign manager with campaign_manager:get_campaign_ui_manager.
| Loaded in Campaign |
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| Loaded in Battle |
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| Loaded in Frontend |
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campaign_ui_manager:new() -
Creates and returns a new campaign ui manager object, or returns an existing one if one was previously created. This function can be used interchangeably with
campaign_manager:get_campaign_ui_manager.Returns:
campaign_ui_managercampaign ui manager
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 253
Once a campaign_ui_manager object has been created with campaign_ui_manager:new or campaign_manager:get_campaign_ui_manager, functions on it may be called using the form showed below.
Example - Specification:
<ui_manager_object>:<function_name>(<args>)
Example - Creation and Usage:
local uim = campaign_ui_manager:new()
if uim:is_panel_open("events") then -- calling a function on the object once created
out("Events panel is open")
end
Events panel is open
The campaign ui manager keeps track of what settlement and character is selected and what ui panels are open. This information can be queried with the functions in this section.
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campaign_ui_manager:is_panel_open(panel namestring) -
Returns whether a ui panel with the supplied name is currently open.
Parameters:
1
panel name
Returns:
is panel openboolean
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 516
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campaign_ui_manager:is_blocking_panel_open(panel namestring) -
Returns whether a ui panel with the supplied name that should block interventions is currently open.
Parameters:
1
panel name
Returns:
is panel openboolean
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 528
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campaign_ui_manager:is_event_panel_open() -
Returns whether an event panel is currently open.
Returns:
booleanis event panel open
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 540
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campaign_ui_manager:get_open_panel() -
Returns the name of a ui panel that's open, or
falseif no panels are open. If more than one ui panel is open then the name of one is returned at random.Returns:
open panelstring
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 552
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campaign_ui_manager:get_open_blocking_panel() -
Returns the name of a blocking panel that's open, or
falseif no panels are open. If more than one blocking panel is open then the name of one is returned at random.
Blocking panels are panels that block the progress ofintervention(unless they are configured to disregard this).Returns:
open blocking panelstring
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 561
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campaign_ui_manager:get_open_blocking_or_event_panel() -
Returns the name of the first blocking panel that's open, including the events panel, or
falseif no panels are open. Usually only one blocking panel is open at a time but in certain circumstances (such as diplomacy) more than one may be open at a time.Returns:
open blocking panelstring
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 571
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campaign_ui_manager:is_char_selected(charactercharacter) -
Returns whether the supplied character is selected.
Parameters:
1
charactercharacter
Returns:
is character selectedboolean
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 585
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campaign_ui_manager:get_char_selected_cqi() -
Returns the cqi of the selected character.
Returns:
is character selectedboolean
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 594
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campaign_ui_manager:is_char_selected_from_faction(stringfaction name) -
Returns whether a character from the supplied faction is selected.
Parameters:
1
stringfaction name
Returns:
is character selectedboolean
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 602
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campaign_ui_manager:get_mf_selected_cqi() -
Returns the cqi of the currently selected military force. If no military force is currently selected then
falseis returned.Returns:
is character selectedboolean
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 611
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campaign_ui_manager:get_mf_selected_type() -
Returns the force type key of the currently selected military force. If no military force is currently selected then
falseis returned.Returns:
force type keystring
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 619
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campaign_ui_manager:is_settlement_selected(settlement namestring) -
Returns whether a settlement with the supplied key is selected.
Parameters:
1
settlement name
Returns:
is settlement selectedboolean
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 627
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campaign_ui_manager:get_selected_settlement() -
Returns the string name of the selected settlement. If no settlement is selected a blank string is returned.
Returns:
selected settlement namestring
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 636
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campaign_ui_manager:get_selected_settlement_region() -
Returns the string name of the region containing the selected settlement. If no settlement is selected a blank string is returned.
Returns:
selected settlement region namestring
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 644
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campaign_ui_manager:start_scripted_sequence() -
This is a mechanism by which client scripts can notify the ui manager that a scripted sequence has started, which registers "scripted_sequence" in the panel open list. This has the effect of making the ui manager think that a fullscreen panel is open, stalling any pending interventions. Avoid using this unless you really have to, probably the only case where it's valid is in the case of script that must work in singleplayer and also multiplayer.
Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 667
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campaign_ui_manager:stop_scripted_sequence() -
Removes "scripted_sequence" from the panel open list. This must be called after
campaign_ui_manager:start_scripted_sequence.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 675
The campaign_ui_manager:suppress_end_turn_warning function can be used to suppress the following end turn warnings - not all of them may be supported by each project:
- "none" - None
- "bankrupt" - Low funds
- "tech" - Research available
- "edict" - Commandment available
- "character" - Character upgrade available
- "settlement" - Settlement upgrade available
- "vortex_ritual" - Vortex ritual available
- "siege" - Siege construction available
- "army_morale" - Low fightiness
- "repair" - Damaged building
- "construction" - Building available
- "office" - Office slot available
- "army_ap" - Army ap available
- "hero_ap" - Hero ap available
- "rebellion" - Imminent rebellion
- "garrison_ap" - Garrison army ap available
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campaign_ui_manager:suppress_end_turn_warning(typestring,suppressboolean) -
Activates or deactivates a suppression on a specified end-turn warning. If an end-turn warning is suppressed it is prevented from appearing.
Parameters:
1
Warning to suppress. See the documentation for the
End Turn Warningssection for available end turn warnings.2
Activate suppression.
Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 724
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campaign_ui_manager:get_next_output_stamp() -
Returns an incremental number which can be used for matching output between tabs.
Returns:
numberoutput stamp
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 814
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campaign_ui_manager:lock_ui() -
Partially locks the ui, preventing the player from ending turn or moving armies and suppressing the events rollout. Subsequent calls to the function will increase the lock level on the ui, with calls to
campaign_ui_manager:unlock_uireducing the lock level on the ui. The ui will only unlock when the lock level is reduced back to zero.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 835
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campaign_ui_manager:unlock_ui() -
Attempts to unlock the ui after it has been locked with
campaign_ui_manager:lock_ui. Each call tocampaign_ui_manager:lock_uiincreases the lock level on the ui while each call to this function reduces the lock level. The ui is only unlocked when the lock level returns to zero.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 878
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campaign_ui_manager:enable_event_panel_auto_open(booleanshould enable) -
Enables or disables the event panel from auto-opening. Each call to disable the event panel auto-opening made with this function increases the lock level by one, and each call to enable it decreases the lock level by one. Auto-opening is only re-enabled when the lock level drops to zero. This allows multiple client scripts to suppress event panels at the same time, and only when all have relinquished their lock will event panels be allowed to auto-open again.
Parameters:
1
booleanshould enable
Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 945
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campaign_ui_manager:set_should_save_override_state(booleanshould save) -
Sets the campaign ui manager to save and restore the state of all ui overrides when the game is saved and reloaded. By default the state of these is saved - use this function to disable this.
Parameters:
1
booleanshould save
Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 996
The whitelist system allow scripts to prevent the player from selecting any settlements, characters or both. Individual settlements or characters can then be whitelisted so that only they may be selected.
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campaign_ui_manager:enable_character_selection_whitelist() -
Enables the character selection whitelist so that it starts being enforced. After this function is called the player will be unable to select any characters that have not been added to the whitelist until the character whitelist system is disabled with
campaign_ui_manager:disable_character_selection_whitelist.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 1134
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campaign_ui_manager:disable_character_selection_whitelist() -
Disables the character selection whitelist so that it is no longer enforced. Calling this does not clear characters from the whitelist - use
campaign_ui_manager:clear_character_selection_whitelistto do this.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 1156
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campaign_ui_manager:add_character_selection_whitelist(numbercharacter cqi) -
Adds a character to the character whitelist by cqi. The character whitelist system must be enabled with
campaign_ui_manager:enable_character_selection_whitelistfor this to have an effect.Parameters:
1
numbercharacter cqi
Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 1167
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campaign_ui_manager:remove_character_selection_whitelist(numbercharacter cqi) -
Removes a character from the character whitelist by cqi.
Parameters:
1
numbercharacter cqi
Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 1186
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campaign_ui_manager:clear_character_selection_whitelist() -
Clears all characters from the character whitelist.
Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 1202
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campaign_ui_manager:add_all_characters_for_faction_selection_whitelist(stringfaction name) -
Adds all characters from the specified faction to the character selection whitelist.
Parameters:
1
stringfaction name
Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 1210
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campaign_ui_manager:enable_settlement_selection_whitelist() -
Enables the settlement selection whitelist so that it starts being enforced. After this function is called the player will be unable to select any settlements that have not been added to the whitelist until the settlement whitelist system is disabled with
campaign_ui_manager:disable_settlement_selection_whitelist.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 1247
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campaign_ui_manager:disable_settlement_selection_whitelist() -
Diables the settlement selection whitelist so that it is no longer enforced. Calling this does not clear settlements from the whitelist - use
campaign_ui_manager:clear_settlement_selection_whitelistto do this.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 1276
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campaign_ui_manager:add_settlement_selection_whitelist(stringsettlement name) -
Adds the specified settlement to the settlement selection whitelist. The settlement name will be in the form
settlement:[region_name]. The settlement whitelist system must be enabled withcampaign_ui_manager:enable_settlement_selection_whitelistfor this to have an effect.Parameters:
1
stringsettlement name
Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 1287
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campaign_ui_manager:remove_settlement_selection_whitelist(stringsettlement name) -
Removes the specified settlement from the settlement selection whitelist. The settlement name will be in the form
settlement:[region_name].Parameters:
1
stringsettlement name
Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 1309
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campaign_ui_manager:clear_settlement_selection_whitelist() -
Clears the settlement selection whitelist.
Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 1328
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campaign_ui_manager:add_all_settlements_for_faction_selection_whitelist(stringfaction name) -
Adds all settlements belonging to the specified faction to the settlement whitelist.
Parameters:
1
stringfaction name
Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 1337
The campaign ui manager stores pulse strength constants, which are numbers which represent how intensely a ui component of a certain size should flash in certain situations. Smaller components (i.e. buttons) should flash more intensely than larger components (i.e. panels) to attract attention to themselves.
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campaign_ui_manager:get_panel_pulse_strength() -
Returns the panel pulse strength constant (currently 5).
Returns:
numberpanel pulse strength constant
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 1382
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campaign_ui_manager:get_button_pulse_strength() -
Returns the button pulse strength constant (currently 10).
Returns:
numberbutton pulse strength constant
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 1390
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campaign_ui_manager:highlight_settlement(settlement name
string,marker type
[string],x offset
[number],y offset
[number],height offset
[number]
) -
Places a highlight effect at the position of the supplied settlement. An offset position may optionally be set - sometimes it's better not to highlight a settlement's central position if a character is stood there as it's unclear what's being highlighted.
A marker type can be supplied - recognised marker types are currentlymove_to,select,pointer,move_to_vfx,select_vfx(default),look_at_vfx,objective. If one of these is specified then the marker is added with the underlyingadd_markercommand provided by the game interface. If no marker type is specified then a vfx is added with theadd_vfxcommand instead, of typeadvice_settlement_marker.
Any highlight added with this function can be removed later withcampaign_ui_manager:unhighlight_settlement.Parameters:
1
stringFull settlement name. This is generally "settlement:" concatenated with the region key.
2
stringoptional, default value=nil
Marker type.
3
numberoptional, default value=0
X offset.
4
numberoptional, default value=0
Y offset.
5
numberoptional, default value=0
Height offset.
Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 1418
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campaign_ui_manager:unhighlight_settlement(stringsettlement name, [booleanis marker]) -
Removes a highlight effect at the position of the supplied settlement that was previously added with
campaign_ui_manager:highlight_settlement.Parameters:
1
stringFull settlement name. This is generally "settlement:" concatenated with the region key.
2
booleanoptional, default value=false
Is marker. If set to
truethis removes a marker at the settlement - set this if a marker type was specified tocampaign_ui_manager:highlight_settlement. If set tofalsethen a vfx is removed - set this if no marker type was specified tocampaign_ui_manager:highlight_settlement.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 1489
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campaign_ui_manager:highlight_all_settlements_for_faction(faction key
string,show highlight
[boolean],marker type
[string]
) -
A shorthand method for highlighting or unhighlighting all settlements belonging to a specified faction. This function uses
campaign_ui_manager:highlight_settlementandcampaign_ui_manager:unhighlight_settlementto perform the actual highlighting and unhighlighting.Parameters:
1
stringFaction key.
2
booleanoptional, default value=false
Show highlight.
3
stringoptional, default value=nil
Marker type to be supplied to
campaign_ui_manager:highlight_settlementorcampaign_ui_manager:unhighlight_settlement- see the documentation for those functions for more information.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 1517
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campaign_ui_manager:highlight_all_settlements_near_camera(show highlight
[boolean],radius
number,condition
[function]
) -
A shorthand method for highlighting or unhighlighting all settlements currently near the position of the camera. An optional condition may be supplied to filter the settlements to highlight.
Note that the highlighting won't update if the camera is moved.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberRadius in display units.
3
functionoptional, default value=nil
Filter condition. If supplied, this should be a function which accepts a settlement object as a single argument and returns a boolean result. If the boolean result evaluates to
truethen the settlement is highlighted. The filter is only considered when highlighting - when unhighlighting, all settlements within the radius are unhighlighted regardless of any filter.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 1552
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campaign_ui_manager:highlight_settlement_for_selection(settlement name
string,province name
string,callback
function,x offset
[number],y offset
[number]
) -
Highlights a settlement, and then calls a supplied callback when that character is selected. This function uses
campaign_ui_manager:highlight_settlementto perform the actual highlighting.Parameters:
1
stringFull settlement name. This is generally "settlement:" concatenated with the region key.
2
stringProvince name to which the settlement belongs.
3
functioncallback
4
numberoptional, default value=0
X offset.
5
numberoptional, default value=0
Y offset.
Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 1603
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campaign_ui_manager:unhighlight_settlement_for_selection(charactercharacter object) -
Unhighlights a settlement after it has been highlighted with
campaign_ui_manager:highlight_settlement_for_selection. Note that client scripts do not need to call this themselves to clean up aftercampaign_ui_manager:highlight_settlement_for_selectionhas triggered - it is for cancelling a running selection listener.Parameters:
1
charactercharacter object
Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 1649
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campaign_ui_manager:highlight_character(character object
character,marker type
[string],height offset
[number]
) -
Places a highlight effect at the position of the supplied character. A marker type can be supplied - recognised marker types are currently
move_to,select,pointer,move_to_vfx,select_vfx(default),look_at_vfx,objective. If one of these is specified then the marker is added with the underlyingadd_markercommand provided by the game interface. If no marker type is specified then a vfx is added with theadd_vfxcommand instead, of typeadvice_settlement_marker.
Any highlight added with this function can be removed later withcampaign_ui_manager:unhighlight_character.Parameters:
1
charactercharacter object
2
stringoptional, default value=nil
marker type
3
numberoptional, default value=0
height offset
Returns:
booleancharacter was highlighted
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 1682
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campaign_ui_manager:unhighlight_character(charactercharacter object, [booleanis marker]) -
Removes a highlight effect at the position of the supplied character that was previously added with
campaign_ui_manager:highlight_character.Parameters:
1
characterCharacter object.
2
booleanoptional, default value=false
Is marker. If set to
truethis removes a marker at the character - set this if a marker type was specified tocampaign_ui_manager:highlight_character. If set tofalsethen a vfx is removed - set this if no marker type was specified tocampaign_ui_manager:highlight_character.Returns:
booleancharacter was unhighlighted
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 1739
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campaign_ui_manager:highlight_all_general_characters_for_faction(faction key
string,should highlight
[boolean]
) -
A shorthand method for highlighting/unhighlight all armies for a faction.
Parameters:
1
stringfaction key
2
booleanoptional, default value=false
should highlight
Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 1765
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campaign_ui_manager:highlight_all_characters_near_camera(show highlight
[boolean],radius
number,condition
[function]
) -
A shorthand method for highlighting or unhighlighting all characters currently near the position of the camera. An optional condition may be supplied to filter the characters to highlight.
Note that the highlighting won't update if the camera is moved.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberRadius in display units.
3
functionoptional, default value=nil
Filter condition. If supplied, this should be a function which accepts a character object as a single argument and returns a boolean result. If the boolean result evaluates to
truethen the character is highlighted. The filter is only considered when highlighting - when unhighlighting, all characters within the radius are unhighlighted regardless of any filter.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 1802
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campaign_ui_manager:highlight_all_generals_near_camera(show highlight
[boolean],radius
number,condition
[function]
) -
A shorthand method for highlighting or unhighlighting all general/lord characters currently near the position of the camera. Uses
campaign_ui_manager:highlight_all_characters_near_camera.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberRadius in display units.
3
functionoptional, default value=nil
Filter condition. If supplied, this should be a function which accepts a character object as a single argument and returns a boolean result. If the boolean result evaluates to
truethen the character is highlighted. The filter is only considered when highlighting - when unhighlighting, all characters within the radius are unhighlighted regardless of any filter.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 1852
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campaign_ui_manager:highlight_all_heroes_near_camera(show highlight
[boolean],radius
number,condition
[function]
) -
A shorthand method for highlighting or unhighlighting all hero characters currently near the position of the camera. Uses
campaign_ui_manager:highlight_all_characters_near_camera.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberRadius in display units.
3
functionoptional, default value=nil
Filter condition. If supplied, this should be a function which accepts a character object as a single argument and returns a boolean result. If the boolean result evaluates to
truethen the character is highlighted. The filter is only considered when highlighting - when unhighlighting, all characters within the radius are unhighlighted regardless of any filter.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 1870
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campaign_ui_manager:highlight_character_for_selection(character object
character,callback
function,height offset
[number]
) -
Highlights a character, and then calls a supplied callback when that character is selected. This function uses
campaign_ui_manager:highlight_characterto perform the actual highlighting.Parameters:
1
charactercharacter object
2
functioncallback
3
numberoptional, default value=0
height offset
Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 1888
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campaign_ui_manager:unhighlight_character_for_selection(charactercharacter object) -
Unhighlights a character after it has been highlighted with
campaign_ui_manager:highlight_character_for_selection. Note that client scripts do not need to call this themselves to clean up aftercampaign_ui_manager:highlight_character_for_selectionhas triggered - it is for cancelling a running selection listener.Parameters:
1
charactercharacter object
Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 1933
The functions here are bespoke for tutorials and hide or show various bits of the UI.
-
campaign_ui_manager:display_first_turn_ui(booleanshow ui) -
Hides or shows a large amount of the campaign UI.
Parameters:
1
booleanshow ui
Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 1970
-
campaign_ui_manager:display_faction_buttons(booleanshould show) -
Hides or shows the faction buttons docker on the campaign UI, which is the panel on which the end-turn button is displayed.
Parameters:
1
booleanshould show
Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 2081
-
campaign_ui_manager:display_resources_bar(booleanshould show) -
Hides or shows the resources bar at the top of the campaign UI.
Parameters:
1
booleanshould show
Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 2099
-
campaign_ui_manager:num_queued_unit_cards_visible() -
Returns the number of unit cards currently queued for recruitment on the army panel.
Returns:
numberqueued unit cards
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 2131
An interaction monitor sets up an event/condition listener. Should the event occur and the condition be satisfied then a supplied key is saved into the advice history. The presence of this key in the advice history can then be queried by external scripts with campaign_ui_manager:get_interaction_monitor_state.
This mechanism allows client scripts to set up listeners for the player ever performing an action (e.g. changing stance, recruiting a unit, declaring war etc). Other scripts can then query whether or not the player has performed one of these actions at any point.
-
campaign_ui_manager:add_interaction_monitor(stringkey, stringevent name, [functioncondition]) -
Sets up an interaction monitor. If the supplied key is not already present in the advice history then a listener is established for the supplied event and condition. Should the event be triggered and the condition met, then the key is set in the advice history.
Parameters:
1
stringInteraction monitor key.
2
stringEvent name to listen for.
3
functionoptional, default value=true
Conditional test. This can either be a function that takes the event context as a single arguments and returns a boolean result, or just the value
trueto always match when the event is triggered (which is the default value).Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 2173
-
campaign_ui_manager:add_click_interaction_monitor(stringkey, [functioncondition]) -
Sets up an on-click interaction monitor. This sets up an interaction monitor with
campaign_ui_manager:add_interaction_monitorfor theComponentLClickUpevent.Parameters:
1
stringInteraction monitor key.
2
functionoptional, default value=true
Conditional test. This can either be a function that takes the event context as a single arguments and returns a boolean result, or just the value
trueto always match when the event is triggered (which is the default value).Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 2211
-
campaign_ui_manager:add_campaign_panel_closed_interaction_monitor(stringkey, [functioncondition]) -
Sets up a panel-closing interaction monitor. This sets up an interaction monitor with
campaign_ui_manager:add_interaction_monitorfor thePanelClosedCampaignevent.Parameters:
1
stringInteraction monitor key.
2
functionoptional, default value=true
Conditional test. This can either be a function that takes the event context as a single arguments and returns a boolean result, or just the value
trueto always match when the event is triggered (which is the default value).Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 2220
-
campaign_ui_manager:get_interaction_monitor_state(stringkey) -
Gets the state of a supplied interaction monitor. If the monitor has ever been triggered then
trueis returned, otherwisefalseis returned instead.Parameters:
1
stringInteraction monitor key.
Returns:
booleanmonitor ever triggered
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 2229
Multiple independent client scripts wish to lock and unlock the diplomacy_audio override at the same time, so the campaign ui manager provides this specific interface for doing so. Each call to campaign_ui_manager:lock_diplomacy_audio increases the lock level, whereas each call to campaign_ui_manager:unlock_diplomacy_audio decreases it. The ui override itself only gets locked/unlocked when the lock level moves from 0 to 1 or 1 to 0.
-
campaign_ui_manager:lock_diplomacy_audio() -
Increases the lock level on the
diplomacy_audioui override, locking it if the level is moving from 0 to 1.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 2250
-
campaign_ui_manager:unlock_diplomacy_audio() -
Decreases the lock level on the
diplomacy_audioui override, unlocking it if the level is moving from 1 to 0.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 2261
The campaign ui manager provides a large number of functions, listed below, to pulse-highlight various specific sections of the campaign UI. Client scripts may call one or more of the functions listed below to highlight a section of the ui, then campaign_ui_manager:unhighlight_all_for_tooltips to subsequently unhighlight any ui section currently highlighted by them. This is primarily for use with the tooltip/help system, which pulse-highlights sections of the UI when the cursor is placed over a relevant hyperlinked word in help system text.
The help_page_link_highlighting ui override may be set to disable this system, although each highlighting function allows the action to be forced using a flag.
Where sensible, each highlight function will call a different highlight function if its uicomponents are not visible. For example, a call to highlight the army panel will highlight armies instead if the army panel is not visible - hopefully communicating to the player that they can select an army to see the panel.
-
campaign_ui_manager:unhighlight_all_for_tooltips([booleanforce unhighlight]) -
Unhighlights any component that's been highlighted by the tooltip system using one of the other functions in this section.
Parameters:
1
booleanoptional, default value=false
Force unhighlight, even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 2291
-
campaign_ui_manager:pulse_and_unpulse_uicomponent(uicomponentuicomponent,pulse strengthnumber) -
Pulse a uicomponent, caching shader values at the same time. An entry to unhighlight the uicomponent and restore its shader values is automatically added to the unhighlight action list. This function can be used to set up a highlight on a uicomponent when the standard highlight/unhlight behaviour inadvertently clears active shaders on the uicomponent being highlighted. It is not generally necessary to call this function.
Parameters:
1
uicomponent
2
pulse strength
Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 2309
-
campaign_ui_manager:highlight_advice_history_buttons(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the advice history buttons. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 2331
-
campaign_ui_manager:highlight_advisor_button(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the advisor button. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 2366
-
campaign_ui_manager:highlight_advisor(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the advisor. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 2390
-
campaign_ui_manager:highlight_ancillaries(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the ancillaries on the character details panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 2439
-
campaign_ui_manager:highlight_armies(show highlight
[boolean],faction key
[string],pulse strength override
[number],force highlight
[boolean]
) -
Highlights armies near the camera, optionally for a target faction. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
stringoptional, default value=nil
Target faction key. Can be omitted to highlight armies for all factions.
3
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
4
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 2474
-
campaign_ui_manager:highlight_armies_at_sea(show highlight
[boolean],faction key
[string],pulse strength override
[number],force highlight
[boolean]
) -
Highlights armies at sea near the camera, optionally for a target faction. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
stringoptional, default value=nil
Target faction key. Can be omitted to highlight armies for all factions.
3
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
4
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 2498
-
campaign_ui_manager:highlight_army_panel(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the army panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 2522
-
campaign_ui_manager:highlight_army_panel_unit_cards(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the unit cards on the army panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 2581
-
campaign_ui_manager:highlight_autoresolve_button(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the autoresolve button. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 2630
-
campaign_ui_manager:highlight_balance_of_power_bar(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the balance of power bar. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 2663
-
campaign_ui_manager:highlight_banners_and_marks(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights banners and marks. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 2688
-
campaign_ui_manager:highlight_blessed_spawnings_button(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the blessed spawnings button. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 2741
-
campaign_ui_manager:highlight_blood_kiss(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights blood kiss indicator. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 2774
-
campaign_ui_manager:highlight_bloodletting(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the bloodletting bar. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 2793
-
campaign_ui_manager:highlight_bloodlines_button(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the bloodlines button. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 2819
-
campaign_ui_manager:highlight_bloodlines_panel(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the bloodlines panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 2843
-
campaign_ui_manager:highlight_book_of_grudges_bar(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the book of grudges bar. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 2895
-
campaign_ui_manager:highlight_books_of_nagash(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights book of nagash. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 2920
-
campaign_ui_manager:highlight_books_of_nagash_button(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the books of nagash button. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 2948
-
campaign_ui_manager:highlight_books_of_nagash_panel(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the books of nagash panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 2973
-
campaign_ui_manager:highlight_building_browser_button(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the building browser button. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 3026
-
campaign_ui_manager:highlight_building_browser(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the building browser. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 3053
-
campaign_ui_manager:highlight_building_browser_buildings(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean],dont highlight upstream
[boolean]
) -
Highlights building browser buildings. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.4
booleanoptional, default value=false
Suppress highlighting of any upstream components if this one is not currently visible.
Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 3180
-
campaign_ui_manager:highlight_building_panel(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean],dont highlight upstream
[boolean]
) -
Highlights the building panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.4
booleanoptional, default value=false
Suppress highlighting of any upstream components if this one is not currently visible.
Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 3208
-
campaign_ui_manager:highlight_building_panel_tab(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the building panel tab on the army panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 3238
-
campaign_ui_manager:highlight_buildings(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean],first settlement only
[boolean],all but first settlement
[boolean]
) -
Highlights buildings on the army panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.4
booleanoptional, default value=false
Only highlight buildings for the first settlement on the army panel.
5
booleanoptional, default value=false
Highlight buildings for all but the first settlement on the army panel.
Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 3264
-
campaign_ui_manager:highlight_canopic_jars(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights canopic jars. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 3299
-
campaign_ui_manager:highlight_character_available_skill_points(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean],dont highlight upstream
[boolean]
) -
Highlights the available skill points indicator on the character details panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.4
booleanoptional, default value=false
Suppress highlighting of any upstream components if this one is not currently visible.
Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 3318
-
campaign_ui_manager:highlight_character_details(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the character details subpanel on the character details panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 3346
-
campaign_ui_manager:highlight_character_details_button(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean],dont highlight upstream
[boolean]
) -
Highlights the character details button. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.4
booleanoptional, default value=false
Suppress highlighting of any upstream components if this one is not currently visible.
Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 3409
-
campaign_ui_manager:highlight_character_details_panel(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the character details panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 3438
-
campaign_ui_manager:highlight_character_details_panel_abilities(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean],dont highlight upstream
[boolean]
) -
Highlights the abilities details on the character details panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.4
booleanoptional, default value=false
Suppress highlighting of any upstream components if this one is not currently visible.
Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 3600
-
campaign_ui_manager:highlight_character_details_panel_details_button(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean],dont highlight upstream
[boolean]
) -
Highlights the details tab button on the character details panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.4
booleanoptional, default value=false
Suppress highlighting of any upstream components if this one is not currently visible.
Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 3638
-
campaign_ui_manager:highlight_character_details_panel_character_stats(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean],dont highlight upstream
[boolean]
) -
Highlights the character stats on the character details panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.4
booleanoptional, default value=false
Suppress highlighting of any upstream components if this one is not currently visible.
Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 3666
-
campaign_ui_manager:highlight_character_details_panel_details_traits_and_effects(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean],dont highlight upstream
[boolean]
) -
Highlights the traits and effects for a character on the character details panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.4
booleanoptional, default value=false
Suppress highlighting of any upstream components if this one is not currently visible.
Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 3702
-
campaign_ui_manager:highlight_character_details_panel_quests_button(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean],dont highlight upstream
[boolean]
) -
Highlights the quests tab button on the character details panel. Best practice is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.4
booleanoptional, default value=false
Suppress highlighting of any upstream components if this one is not currently visible.
Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 3738
-
campaign_ui_manager:highlight_character_details_panel_rank_indicator(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the character rank indicator on the character details panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 3766
-
campaign_ui_manager:highlight_character_details_panel_skills_button(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean],dont highlight upstream
[boolean]
) -
Highlights the skills tab button on the character details panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.4
booleanoptional, default value=false
Suppress highlighting of any upstream components if this one is not currently visible.
Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 3788
-
campaign_ui_manager:highlight_character_info_panel(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the character info panel that appears when a character is selected. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 3816
-
campaign_ui_manager:highlight_character_magic_items(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights magic items on the character details panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 3872
-
campaign_ui_manager:highlight_character_skills(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the character skills subpanel on the character details panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 3899
-
campaign_ui_manager:highlight_character_skills_button(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean],dont highlight upstream
[boolean]
) -
Highlights the character skills button on the character details panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.4
booleanoptional, default value=false
Suppress highlighting of any upstream components if this one is not currently visible.
Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 3940
-
campaign_ui_manager:highlight_character_traits(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the character traits on the character details panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 3968
-
campaign_ui_manager:highlight_chivalry(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the chivalry bar. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 4003
-
campaign_ui_manager:highlight_electoral_machinations(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the Electoral Machinations. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 4061
-
campaign_ui_manager:highlight_commandments(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights commandments. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 4093
-
campaign_ui_manager:highlight_corruption(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights corruption. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 4120
-
campaign_ui_manager:highlight_diplomacy_attitude_icons(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights diplomacy attitude icons on the diplomacy screen. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 4148
-
campaign_ui_manager:highlight_diplomacy_button(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the diplomacy button. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 4183
-
campaign_ui_manager:highlight_diplomacy_centre_panel(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean],dont highlight upstream
[boolean]
) -
Highlights the centre panel on the diplomacy screen. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.4
booleanoptional, default value=false
Suppress highlighting of any upstream components if this one is not currently visible.
Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 4208
-
campaign_ui_manager:highlight_diplomacy_left_panel(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean],dont highlight upstream
[boolean]
) -
Highlights the left panel on the diplomacy screen. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.4
booleanoptional, default value=false
Suppress highlighting of any upstream components if this one is not currently visible.
Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 4252
-
campaign_ui_manager:highlight_diplomacy_right_panel(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean],dont highlight upstream
[boolean]
) -
Highlights the right panel on the diplomacy screen. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.4
booleanoptional, default value=false
Suppress highlighting of any upstream components if this one is not currently visible.
Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 4284
-
campaign_ui_manager:highlight_diplomacy_screen(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights just the diplomacy screen. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 4316
-
campaign_ui_manager:highlight_drill_of_hashut(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the Chaos Dwarfs Hell-forge. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 4344
-
campaign_ui_manager:highlight_drop_down_list_buttons(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the drop-down list buttons. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 4377
-
campaign_ui_manager:highlight_dynasties(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights dynasties. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 4395
-
campaign_ui_manager:highlight_dynasties_panel(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the dynasties panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 4405
-
campaign_ui_manager:highlight_colleges_of_magic(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the Colleges of Magic. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 4414
-
campaign_ui_manager:highlight_end_turn_button(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the end-turn button. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 4447
-
campaign_ui_manager:highlight_events_list(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the events drop-down list. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 4471
-
campaign_ui_manager:highlight_factions_list(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the factions drop-down list. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 4497
-
campaign_ui_manager:highlight_faction_summary_button(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the factions summary button. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 4523
-
campaign_ui_manager:highlight_faction_summary_records_tab(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean],dont highlight upstream
[boolean]
) -
Highlights the records tab on the faction screen. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.4
booleanoptional, default value=false
Suppress highlighting of any upstream components if this one is not currently visible.
Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 4547
-
campaign_ui_manager:highlight_faction_summary_screen(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the faction summary screen. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 4712
-
campaign_ui_manager:highlight_faction_summary_summary_tab(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean],dont highlight upstream
[boolean]
) -
Highlights the summary tab on the faction screen. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.4
booleanoptional, default value=false
Suppress highlighting of any upstream components if this one is not currently visible.
Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 4752
-
campaign_ui_manager:highlight_faction_summary_statistics_tab(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean],dont highlight upstream
[boolean]
) -
Highlights the statistics tab on the faction screen. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.4
booleanoptional, default value=false
Suppress highlighting of any upstream components if this one is not currently visible.
Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 4843
-
campaign_ui_manager:highlight_fightiness_bar(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean],dont highlight upstream
[boolean]
) -
Highlights the fightiness bar. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.4
booleanoptional, default value=false
Suppress highlighting of any upstream components if this one is not currently visible.
Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 4883
-
campaign_ui_manager:highlight_fleet_office_button(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the fleet office button. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 4921
-
campaign_ui_manager:highlight_fleet_office_panel(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the fleet office panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 4946
-
campaign_ui_manager:highlight_food(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the food indicator on the top bar of the campaign interface. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 5017
-
campaign_ui_manager:highlight_food_bar(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the food bar. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 5034
-
campaign_ui_manager:highlight_forces_list(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the forces drop-down list. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 5079
-
campaign_ui_manager:highlight_forging_magic_items_button(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the forging magic items button. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 5105
-
campaign_ui_manager:highlight_forging_magic_items_panel(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean],dont highlight upstream
[boolean]
) -
Highlights the forging magic items panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.4
booleanoptional, default value=false
Suppress highlighting of any upstream components if this one is not currently visible.
Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 5133
-
campaign_ui_manager:highlight_gardens_of_morr(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the Gardens of Morr. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 5190
-
campaign_ui_manager:highlight_garrison_armies(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights garrison army unit cards on the army panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 5223
-
campaign_ui_manager:highlight_garrison_details_button(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the garrison details button. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 5265
-
campaign_ui_manager:highlight_geomantic_web_button(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the geomantic web button. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 5291
-
campaign_ui_manager:highlight_global_recruitment_pool(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean],dont highlight upstream
[boolean]
) -
Highlights the global recruitment pool on the recruitment panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.4
booleanoptional, default value=false
Suppress highlighting of any upstream components if this one is not currently visible.
Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 5317
-
campaign_ui_manager:highlight_gods_bar(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the gods bar. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 5359
-
campaign_ui_manager:highlight_growth(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the growth section of the province info panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 5383
-
campaign_ui_manager:highlight_grudges_bar(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the grudges bar. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 5422
-
campaign_ui_manager:highlight_grudges_button(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the grudges button. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 5447
-
campaign_ui_manager:highlight_hellforge(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the Chaos Dwarfs Hell-forge. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 5471
-
campaign_ui_manager:highlight_help_pages_button(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the help pages button. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 5504
-
campaign_ui_manager:highlight_heroes(show highlight
[boolean],faction key
[string],pulse strength override
[number],force highlight
[boolean]
) -
Highlights any visible heroes on the campaign map. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
stringoptional, default value=nil
Target faction key. Can be omitted to highlight armies for all factions.
3
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
4
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 5526
-
campaign_ui_manager:highlight_hero_deployment_button(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the hero deployment button. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 5550
-
campaign_ui_manager:highlight_hero_recruitment_panel(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the hero recruitment panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 5576
-
campaign_ui_manager:highlight_hero_recruitment_panel_tab_buttons(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the hero recruitment panel tab buttons. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 5653
-
campaign_ui_manager:highlight_horde_growth(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights horde growth. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 5683
-
campaign_ui_manager:highlight_horde_buildings(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean],dont highlight upstream
[boolean]
) -
Highlights horde buildings. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.4
booleanoptional, default value=false
Suppress highlighting of any upstream components if this one is not currently visible.
Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 5719
-
campaign_ui_manager:highlight_imperial_gunnery_school(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the Imperial Gunnery School. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 5747
-
campaign_ui_manager:highlight_infamy(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the infamy indicator. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 5780
-
campaign_ui_manager:highlight_influence(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the influence indicator on the top bar of the campaign interface. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 5797
-
campaign_ui_manager:highlight_interventions(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the interventions button. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 5814
-
campaign_ui_manager:highlight_intrigue_at_the_court_button(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the intrigue at the court button. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 5840
-
campaign_ui_manager:highlight_intrigue_at_the_court_panel(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the intrigue at the court panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 5866
-
campaign_ui_manager:highlight_legendary_knight_button(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the Legendary Knight button. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 5894
-
campaign_ui_manager:highlight_list_button_events(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the events list button. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 5920
-
campaign_ui_manager:highlight_list_button_factions(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the factions list button. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 5944
-
campaign_ui_manager:highlight_list_button_forces(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the forces list button. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 5968
-
campaign_ui_manager:highlight_list_button_missions(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the missions list button. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 5992
-
campaign_ui_manager:highlight_list_button_provinces(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the provinces list button. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 6016
-
campaign_ui_manager:highlight_local_recruitment_pool(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean],dont highlight upstream
[boolean]
) -
Highlights the local recruitment pool on the recruitment panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.4
booleanoptional, default value=false
Suppress highlighting of any upstream components if this one is not currently visible.
Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 6040
-
campaign_ui_manager:highlight_lords(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights lords on the pre-battle screen. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 6079
-
campaign_ui_manager:highlight_lords_pre_battle_screen(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean],reinforcements only
[boolean]
) -
Highlights lords on the pre-battle screen. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.4
booleanoptional, default value=false
Only highlights reinforcement lords.
Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 6093
-
campaign_ui_manager:highlight_malakais_adventures(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the malakai's adventures. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 6146
-
campaign_ui_manager:highlight_military_convoys(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the Chaos Dwarfs Hell-forge. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 6180
-
campaign_ui_manager:highlight_missions_list(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the missions list. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 6213
-
campaign_ui_manager:highlight_monstrous_arcanum_button(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the monstrous arcanum button. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 6249
-
campaign_ui_manager:highlight_throgg_call_up(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the monstrous arcanum button. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 6272
-
campaign_ui_manager:highlight_manipulations_button(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the Sayl's manipulations button. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 6295
-
campaign_ui_manager:highlight_sayl_dark_ritual(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the Sayl's dark rituals element. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 6317
-
campaign_ui_manager:highlight_seafang_teleport(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the Seafang teleport button. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 6352
-
campaign_ui_manager:highlight_patron_of_the_realms(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the patron of the realms button. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 6375
-
campaign_ui_manager:highlight_asur_domination(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the asur domination button. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 6398
-
campaign_ui_manager:highlight_dragonships(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the dragonships icon. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 6421
-
campaign_ui_manager:highlight_valiant_imperatives(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the champion of ulthuan button. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 6446
-
campaign_ui_manager:highlight_secrets_of_the_white_tower(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the secrets of the white tower button. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 6469
-
campaign_ui_manager:highlight_tormentors_tributes(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the tormentors tributes button. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 6492
-
campaign_ui_manager:highlight_the_eternal_dance(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the eternal dance. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 6515
-
campaign_ui_manager:highlight_tiger_court(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the tormentors tributes button. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 6531
-
campaign_ui_manager:highlight_armies_of_shang_yang(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the tormentors tributes button. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 6554
-
campaign_ui_manager:highlight_mortuary_cult_button(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the mortuary cult button. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 6577
-
campaign_ui_manager:highlight_mortuary_cult_panel(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean],dont highlight upstream
[boolean]
) -
Highlights the mortuary cult panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.4
booleanoptional, default value=false
Suppress highlighting of any upstream components if this one is not currently visible.
Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 6605
-
campaign_ui_manager:highlight_movement_range(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean],dont highlight upstream
[boolean]
) -
Highlights the movement range indicator on the character info panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.4
booleanoptional, default value=false
Suppress highlighting of any upstream components if this one is not currently visible.
Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 6663
-
campaign_ui_manager:highlight_oathgold(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights oathgold indicator. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 6696
-
campaign_ui_manager:highlight_objectives_button(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the objectives button. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 6715
-
campaign_ui_manager:highlight_objectives_panel(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the objectives panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 6739
-
campaign_ui_manager:highlight_objectives_panel_chapter_missions(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the chapter missions tab on the objectives panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 6781
-
campaign_ui_manager:highlight_objectives_panel_victory_conditions(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the victory conditions tab on the objectives panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 6809
-
campaign_ui_manager:highlight_offices(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the offices panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 6837
-
campaign_ui_manager:highlight_offices_button(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the offices button. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 6894
-
campaign_ui_manager:highlight_peasants(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights peasants. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 6918
-
campaign_ui_manager:highlight_per_turn_income(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the per-turn income indicator. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 6935
-
campaign_ui_manager:highlight_pieces_of_eight_button(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the Pieces of Eight button. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 6951
-
campaign_ui_manager:highlight_pieces_of_eight_panel(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the pieces of eight panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 6975
-
campaign_ui_manager:highlight_pirate_coves(show highlight
[boolean],faction key
[string],pulse strength override
[number],force highlight
[boolean]
) -
Highlights any visible port settlements with pirate coves. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
stringoptional, default value=nil
Target faction key. Can be omitted to highlight armies for all factions.
3
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
4
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 7026
-
campaign_ui_manager:highlight_ports(show highlight
[boolean],faction key
[string],pulse strength override
[number],force highlight
[boolean]
) -
Highlights any visible port settlements. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
stringoptional, default value=nil
Target faction key. Can be omitted to highlight ports for all factions.
3
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
4
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 7085
-
campaign_ui_manager:highlight_post_battle_options(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights post battle option buttons. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 7109
-
campaign_ui_manager:highlight_post_battle_options_for_click([booleanshow highlight]) -
Highlights post battle option buttons for clicking. This function works differently to other functions in this section as it highlights the post-battle options with a square highlight indicating that they should be clicked on. It also waits until the post_battle_panel is in position before activating the highlight.
Unlike other functions in this section this highlight should be disabled by calling this function again withfalseas a single argument.Parameters:
1
booleanoptional, default value=false
show highlight
Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 7171
-
campaign_ui_manager:highlight_post_battle_panel(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the post battle panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 7212
-
campaign_ui_manager:highlight_post_battle_panel_unit_cards(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean],unit types only
[boolean],unit experience only
[boolean],unit banners only
[boolean]
) -
Highlights unit cards on the post battle panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.4
booleanoptional, default value=false
Only highlights the unit type indicator on each card instead of the whole card.
5
booleanoptional, default value=false
Only highlights the unit experience indicator on each card instead of the whole card.
6
booleanoptional, default value=false
Only highlights unit banners on each card instead of the whole card.
Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 7245
-
campaign_ui_manager:highlight_pre_battle_options(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights unit cards on the pre-battle panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 7262
-
campaign_ui_manager:highlight_pre_battle_panel(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the pre-battle panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 7316
-
campaign_ui_manager:highlight_pre_battle_panel_unit_cards(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean],is post-battle panel
[boolean],unit types only
[boolean],unit experience only
[boolean],unit banners only
[boolean]
) -
Highlights unit cards on the pre-battle panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.4
booleanoptional, default value=false
sets whether this is actually the post-battle panel we are highlighting (
campaign_ui_manager:highlight_post_battle_panel_unit_cardssets this flag).5
booleanoptional, default value=false
Only highlights the unit type indicator on each card instead of the whole card.
6
booleanoptional, default value=false
Only highlights the unit experience indicator on each card instead of the whole card.
7
booleanoptional, default value=false
Only highlights unit banners on each card instead of the whole card.
Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 7371
-
campaign_ui_manager:highlight_province_info_panel(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the province info panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 7469
-
campaign_ui_manager:highlight_provinces_list(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the provinces drop-down list. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 7515
-
campaign_ui_manager:highlight_province_overview_panel(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the province overview panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 7541
-
campaign_ui_manager:highlight_province_overview_panel_settlement_headers(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean],first settlement only
[boolean],all but first settlement
[boolean]
) -
Highlights just the settlement headers on the province overview panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.4
booleanoptional, default value=false
Only highlight headers for the first settlement on the army panel.
5
booleanoptional, default value=false
Highlight headers for all but the first settlement on the army panel.
Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 7578
-
campaign_ui_manager:highlight_public_order(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights public order on the province info panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 7626
-
campaign_ui_manager:highlight_public_order_bar(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the public order bar on the province info panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 7666
-
campaign_ui_manager:highlight_public_order_icon(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the public order icon on the province info panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 7694
-
campaign_ui_manager:highlight_raise_dead_button(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the raise dead button. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 7722
-
campaign_ui_manager:highlight_raise_dead_panel(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the raise dead panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 7750
-
campaign_ui_manager:highlight_raise_dead_panel_unit_cards(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean],unit types only
[boolean],unit experience only
[boolean]
) -
Highlights unit cards on the raise dead panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.4
booleanoptional, default value=false
Only highlights the unit type indicator on each card instead of the whole card.
5
booleanoptional, default value=false
Only highlights the unit experience indicator on each card instead of the whole card.
Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 7800
-
campaign_ui_manager:highlight_raise_forces_button(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the raise forces button. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 7852
-
campaign_ui_manager:highlight_raise_forces_panel(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the raise forces panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 7894
-
campaign_ui_manager:highlight_recruit_black_ark_button(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the recruit black ark button. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 7969
-
campaign_ui_manager:highlight_recruit_hero_button(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the recruit hero button. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 7995
-
campaign_ui_manager:highlight_recruitment_button(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the recruitment button. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 8036
-
campaign_ui_manager:highlight_recruitment_capacity(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean],dont highlight upstream
[boolean]
) -
Highlights the recruitment capacity indicators on the recruitment panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.4
booleanoptional, default value=false
Suppress highlighting of any upstream components if this one is not currently visible.
Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 8063
-
campaign_ui_manager:highlight_recruitment_panel_unit_cards(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean],unit types only
[boolean],unit experience only
[boolean]
) -
Highlights unit cards on the recruitment panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.4
booleanoptional, default value=false
Only highlights the unit type indicator on each card instead of the whole card.
5
booleanoptional, default value=false
Only highlights the unit experience indicator on each card instead of the whole card.
Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 8100
-
campaign_ui_manager:highlight_regiments_of_renown_panel(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the regiments of renown panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 8156
-
campaign_ui_manager:highlight_regiments_of_renown_button(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the regiments of renown button. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 8207
-
campaign_ui_manager:highlight_reinforcements(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights reinforcements on the pre-battle screen. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 8241
-
campaign_ui_manager:highlight_rites_button(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the rites button. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 8255
-
campaign_ui_manager:highlight_rites_panel(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the rites panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 8281
-
campaign_ui_manager:highlight_ritual_buttons(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights ritual buttons. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 8315
-
campaign_ui_manager:highlight_ritual_rival_icons(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights ritual rival icons. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 8351
-
campaign_ui_manager:highlight_rituals_bar(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the rituals bar. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 8379
-
campaign_ui_manager:highlight_seduce_units_button(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the Seduction button. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 8414
-
campaign_ui_manager:highlight_seductive_influence(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the Seduction button. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 8439
-
campaign_ui_manager:highlight_settlements(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean],faction key
[string]
) -
Highlights any visible settlements. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.4
stringoptional, default value=nil
Target faction key. Can be omitted to highlight settlements for all factions.
Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 8470
-
campaign_ui_manager:highlight_ship_building_button(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the shipbuilding tab on the army panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 8494
-
campaign_ui_manager:highlight_ship_building_panel(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean],dont highlight upstream
[boolean]
) -
Highlights the shipbuilding panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.4
booleanoptional, default value=false
Suppress highlighting of any upstream components if this one is not currently visible.
Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 8520
-
campaign_ui_manager:highlight_siege_panel(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the siege panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 8590
-
campaign_ui_manager:highlight_siege_weapons(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights siege weapons on the siege panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 8625
-
campaign_ui_manager:highlight_slaves_button(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the slaves button. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 8652
-
campaign_ui_manager:highlight_slaves_buttons(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean],dont highlight upstream
[boolean]
) -
Highlights the slaves buttons that appear on the province info panel when playing as Dark Elves. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.4
booleanoptional, default value=false
Suppress highlighting of any upstream components if this one is not currently visible.
Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 8678
-
campaign_ui_manager:highlight_spirit_of_grungni_button(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the spirit of grungni tab on the army panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 8711
-
campaign_ui_manager:highlight_spirit_of_grungni_panel(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean],dont highlight upstream
[boolean]
) -
Highlights the spirit of grungni panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.4
booleanoptional, default value=false
Suppress highlighting of any upstream components if this one is not currently visible.
Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 8737
-
campaign_ui_manager:highlight_stances(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean],dont highlight upstream
[boolean]
) -
Highlights the stances rollout. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.4
booleanoptional, default value=false
Suppress highlighting of any upstream components if this one is not currently visible.
Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 8807
-
campaign_ui_manager:highlight_strategic_map_layer_buttons(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the layer buttons on the strategic map. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 8845
-
campaign_ui_manager:highlight_strat_map_button(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the strategy map button. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 8871
-
campaign_ui_manager:highlight_tax(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the tax indicator on the province info panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 8895
-
campaign_ui_manager:highlight_tally_of_pestilence(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the Tally of Pestilence. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 8920
-
campaign_ui_manager:highlight_tamurkhans_chieftains(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the Tamurkhans's Chieftains. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 8951
-
campaign_ui_manager:highlight_technologies(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean],dont highlight upstream
[boolean]
) -
Highlights technologies. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.4
booleanoptional, default value=false
Suppress highlighting of any upstream components if this one is not currently visible.
Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 8984
-
campaign_ui_manager:highlight_technology_button(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the technologies button. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 9025
-
campaign_ui_manager:highlight_technology_panel(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the technologies panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 9049
-
campaign_ui_manager:highlight_tower_of_zharr(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the Chaos Dwarfs Hell-forge. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 9107
-
campaign_ui_manager:highlight_treasure_map_button(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the Treasure map button. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 9140
-
campaign_ui_manager:highlight_treasure_map_panel(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the treasure maps panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 9164
-
campaign_ui_manager:highlight_treasury(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the treasury value. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 9217
-
campaign_ui_manager:highlight_treasury_button(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the treasury button. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 9234
-
campaign_ui_manager:highlight_treasury_panel(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the treasury panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 9258
-
campaign_ui_manager:highlight_treasury_panel_details_tab(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean],dont highlight upstream
[boolean]
) -
Highlights the details tab on the treasury panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.4
booleanoptional, default value=false
Suppress highlighting of any upstream components if this one is not currently visible.
Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 9293
-
campaign_ui_manager:highlight_treasury_panel_summary_tab(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean],dont highlight upstream
[boolean]
) -
Highlights the summary tab on the treasury panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.4
booleanoptional, default value=false
Suppress highlighting of any upstream components if this one is not currently visible.
Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 9324
-
campaign_ui_manager:highlight_treasury_panel_trade_tab(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean],dont highlight upstream
[boolean]
) -
Highlights the trade tab on the treasury panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.4
booleanoptional, default value=false
Suppress highlighting of any upstream components if this one is not currently visible.
Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 9355
-
campaign_ui_manager:highlight_unit_cards(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean],dont highlight upstream
[boolean],unit types only
[boolean],unit experience only
[boolean]
) -
Highlights unit cards across the campaign UI. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.4
booleanoptional, default value=false
Suppress highlighting of any upstream components if this one is not currently visible.
5
booleanoptional, default value=false
Only highlights the unit type indicator on each card instead of the whole card.
6
booleanoptional, default value=false
Only highlights the unit experience indicator on each card instead of the whole card.
Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 9386
-
campaign_ui_manager:highlight_unit_exchange_panel(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the unit exchange panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 9407
-
campaign_ui_manager:highlight_unit_experience(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights experience indicators on visible unit cards. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 9431
-
campaign_ui_manager:highlight_unit_information_panel(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the unit information panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 9445
-
campaign_ui_manager:highlight_unit_recruitment_panel(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the unit recruitment panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 9473
-
campaign_ui_manager:highlight_unit_types(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights unit type indicators on visible unit cards. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 9523
-
campaign_ui_manager:highlight_winds_of_magic(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the winds of magic indicators on the army panel and the pre-battle panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 9537
-
campaign_ui_manager:highlight_witchs_hut_button(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the witch's hut button. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 9571
-
campaign_ui_manager:highlight_witchs_hut_panel(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean],dont highlight upstream
[boolean]
) -
Highlights the witch's hut panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.4
booleanoptional, default value=false
Suppress highlighting of any upstream components if this one is not currently visible.
Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 9595
-
campaign_ui_manager:highlight_ataman_button(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the ataman button. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 9629
-
campaign_ui_manager:highlight_atamans(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the Atamans button and panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 9647
-
campaign_ui_manager:highlight_devotion(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the Devotion income. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 9682
-
campaign_ui_manager:highlight_ice_court(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the Ice Court button and panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 9700
-
campaign_ui_manager:highlight_motherland(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the Ice Court button and panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 9725
-
campaign_ui_manager:highlight_war_coordination(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the war co-ordination button and panel or diplomacy button. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 9760
-
campaign_ui_manager:highlight_war_coordination_ally_missions(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the war co-ordination_ally_missions tab. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 9797
-
campaign_ui_manager:highlight_war_coordination_outpost(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the war co-ordination_outpost tab. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 9841
-
campaign_ui_manager:highlight_war_coordination_request_army(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the war co-ordination_outpost tab. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 9885
-
campaign_ui_manager:highlight_war_coordination_set_target(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the war co-ordination_outpost tab. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 9929
-
campaign_ui_manager:highlight_allied_recruitment(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the allied recruitment panel and button. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 9973
-
campaign_ui_manager:highlight_can_trade_icons(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights diplomacy attitude icons on the diplomacy screen. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 10018
-
campaign_ui_manager:highlight_initiate_diplomacy(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights region trading button on the diplomacy screen. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 10054
-
campaign_ui_manager:highlight_region_trading(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights region trading button on the diplomacy screen. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 10083
-
campaign_ui_manager:highlight_confederation(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights confederation button on the diplomacy screen. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 10114
-
campaign_ui_manager:highlight_non_aggression(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights region non-aggression pact on the diplomacy screen. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 10145
-
campaign_ui_manager:highlight_global_item_pool(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the character details subpanel on the character details panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 10183
-
campaign_ui_manager:highlight_cloak_of_skulls(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the Cloak of Skulls button. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 10218
-
campaign_ui_manager:highlight_wrath_of_khorne(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the Wrath of Khorne button. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 10243
-
campaign_ui_manager:highlight_skull_throne(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the Skull Throne button. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 10268
-
campaign_ui_manager:highlight_skulls_count(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the skulls counter. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 10293
-
campaign_ui_manager:highlight_devotees(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the devotees counter. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 10311
-
campaign_ui_manager:highlight_thralls(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the thralls counter. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 10329
-
campaign_ui_manager:highlight_pleasurable_acts(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the pleasurable acts indicator on the province info panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 10347
-
campaign_ui_manager:highlight_summon_disciple_army(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the summon disciple army button. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 10373
-
campaign_ui_manager:highlight_proliferate_cults(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the Skull Throne button. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 10404
-
campaign_ui_manager:highlight_daemonic_glory_counters(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the glory counters counter. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 10428
-
campaign_ui_manager:highlight_daemonic_glory_panel(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the Daemonic Glory button and panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 10446
-
campaign_ui_manager:highlight_daemonic_dedication(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the Daemonic Dedication button and panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 10481
-
campaign_ui_manager:highlight_cathay_compass(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the Cathay Compass button and panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 10523
-
campaign_ui_manager:highlight_ivory_road(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the Ivory Road button and panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 10579
-
campaign_ui_manager:highlight_harmony(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the Harmony lotus. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 10619
-
campaign_ui_manager:highlight_great_bastion(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the Harmony lotus. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 10642
-
campaign_ui_manager:highlight_kislev_supporters(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the Supporters Track. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 10665
-
campaign_ui_manager:highlight_plagues_of_nurgle(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the Plagues of Nurgle button and panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 10700
-
campaign_ui_manager:highlight_infections(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the infections counter. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 10760
-
campaign_ui_manager:highlight_symptoms(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights Nurgle symptoms. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 10786
-
campaign_ui_manager:highlight_plague_recipes(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights Nurgle plague recipes. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 10832
-
campaign_ui_manager:highlight_unholy_manifestations(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the Unholy Manifestations button and panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 10879
-
campaign_ui_manager:highlight_changing_of_the_ways(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the Changing of the Ways button and panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 10913
-
campaign_ui_manager:highlight_grimoires(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the grimoires counter. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 10947
-
campaign_ui_manager:highlight_winds_of_magic_manipulation(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the Winds of Magic Manipulation button and panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 10965
-
campaign_ui_manager:highlight_offer_to_the_great_maw(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the offings to the great maw button. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 10999
-
campaign_ui_manager:highlight_orge_camp(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the deploy ogre camp button. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 11038
-
campaign_ui_manager:highlight_ogre_meat(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the grimoires counter. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 11069
-
campaign_ui_manager:highlight_ogre_contracts(show highlight
[boolean],panel pulse strength override
[number],button pulse strength override
[number],force highlight
[boolean]
) -
Highlights the Winds of Magic Manipulation button and panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 5. Set a higher number for a more pronounced pulsing.
3
numberoptional, default value=nil
Pulse Strength Override. Default is 5. Set a higher number for a more pronounced pulsing.
4
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 11087
-
campaign_ui_manager:highlight_big_names(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the deploy ogre camp button. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 11122
-
campaign_ui_manager:highlight_tyrants_demands(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the Tyrant's Demands button. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 11155
-
campaign_ui_manager:highlight_mercenary_contracts(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the Mercenary Contracts button. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 11181
-
campaign_ui_manager:highlight_great_temple_of_ulric(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the The Great Temple of Ulric button. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 11204
-
campaign_ui_manager:highlight_web_of_power(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the Web of Power button. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 11227
-
campaign_ui_manager:highlight_nef_manipulations(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the Neferata Manipulation counter. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 11250
-
campaign_ui_manager:highlight_vampire_confederation(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the Vampire Confederation button. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 11266
-
campaign_ui_manager:highlight_chaotic_plans(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the Masterplans button. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 11289
-
campaign_ui_manager:highlight_gifts_of_nurge(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the Gifts of Nurgle button. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 11312
-
campaign_ui_manager:highlight_necromancy(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the Necromancy button. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 11335
-
campaign_ui_manager:highlight_black_pyramid(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the Tyrant's Demands button. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 11358
-
campaign_ui_manager:highlight_books_of_nagash_nag(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the Tyrant's Demands button. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 11381
-
campaign_ui_manager:highlight_mortarchs(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the Mortarchs button. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../../warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 11404