Campaign UI Manager

The campaign UI manager provides support functions for querying and manipulating the UI in campaign. A campaign ui manager is automatically created when the campaign_manager is created. A handle to the campaign ui manager can be retrieved from the campaign manager with campaign_manager:get_campaign_ui_manager.

Loaded in Campaign Loaded in Campaign
Loaded in Battle Loaded in Battle
Loaded in Frontend Loaded in Frontend
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Creation

campaign_ui_manager:new()

Creates and returns a new campaign ui manager object, or returns an existing one if one was previously created. This function can be used interchangeably with campaign_manager:get_campaign_ui_manager.

Returns:

  1. campaign_ui_manager campaign ui manager

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 197

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Usage

Once a campaign_ui_manager object has been created with campaign_ui_manager:new or campaign_manager:get_campaign_ui_manager, functions on it may be called using the form showed below.

Example - Specification:

<ui_manager_object>:<function_name>(<args>)

Example - Creation and Usage:

local uim = campaign_ui_manager:new()
if uim:is_panel_open("events") then        -- calling a function on the object once created
    out("Events panel is open")
end
Events panel is open
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UI Listeners

The campaign ui manager keeps track of what settlement and character is selected and what ui panels are open. This information can be queried with the functions in this section.

campaign_ui_manager:is_panel_open(string panel name)

Returns whether a ui panel with the supplied name is currently open.

Parameters:

1

string

panel name

Returns:

  1. boolean is panel open

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 455

campaign_ui_manager:is_blocking_panel_open(string panel name)

Returns whether a ui panel with the supplied name that should block interventions is currently open.

Parameters:

1

string

panel name

Returns:

  1. boolean is panel open

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 467

campaign_ui_manager:is_event_panel_open()

Returns whether an event panel is currently open.

Returns:

  1. boolean is event panel open

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 479

campaign_ui_manager:get_open_panel()

Returns the name of a ui panel that's open, or false if no panels are open. If more than one ui panel is open then the name of one is returned at random.

Returns:

  1. string open panel

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 491

campaign_ui_manager:get_open_blocking_panel()

Returns the name of a blocking panel that's open, or false if no panels are open. If more than one blocking panel is open then the name of one is returned at random.
Blocking panels are panels that block the progress of intervention (unless they are configured to disregard this).

Returns:

  1. string open blocking panel

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 500

campaign_ui_manager:get_open_blocking_or_event_panel()

Returns the name of the first blocking panel that's open, including the events panel, or false if no panels are open. Usually only one blocking panel is open at a time but in certain circumstances (such as diplomacy) more than one may be open at a time.

Returns:

  1. string open blocking panel

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 510

campaign_ui_manager:is_char_selected(character character)

Returns whether the supplied character is selected.

Parameters:

1

character

character

Returns:

  1. boolean is character selected

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 524

campaign_ui_manager:get_char_selected_cqi()

Returns the cqi of the selected character.

Returns:

  1. boolean is character selected

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 533

campaign_ui_manager:is_char_selected_from_faction(string faction name)

Returns whether a character from the supplied faction is selected.

Parameters:

1

string

faction name

Returns:

  1. boolean is character selected

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 541

campaign_ui_manager:get_mf_selected_cqi()

Returns the cqi of the currently selected military force. If no military force is currently selected then false is returned.

Returns:

  1. boolean is character selected

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 550

campaign_ui_manager:get_mf_selected_type()

Returns the force type key of the currently selected military force. If no military force is currently selected then false is returned.

Returns:

  1. string force type key

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 558

campaign_ui_manager:is_settlement_selected(string settlement name)

Returns whether a settlement with the supplied key is selected.

Parameters:

1

string

settlement name

Returns:

  1. boolean is settlement selected

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 566

campaign_ui_manager:get_selected_settlement()

Returns the string name of the selected settlement. If no settlement is selected a blank string is returned.

Returns:

  1. string selected settlement name

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 575

campaign_ui_manager:get_selected_settlement_region()

Returns the string name of the region containing the selected settlement. If no settlement is selected a blank string is returned.

Returns:

  1. string selected settlement region name

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 583

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Scripted Sequences

campaign_ui_manager:start_scripted_sequence()

This is a mechanism by which client scripts can notify the ui manager that a scripted sequence has started, which registers "scripted_sequence" in the panel open list. This has the effect of making the ui manager think that a fullscreen panel is open, stalling any pending interventions. Avoid using this unless you really have to, probably the only case where it's valid is in the case of script that must work in singleplayer and also multiplayer.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 606

campaign_ui_manager:stop_scripted_sequence()

Removes "scripted_sequence" from the panel open list. This must be called after campaign_ui_manager:start_scripted_sequence.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 614

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End Turn Warnings

The campaign_ui_manager:suppress_end_turn_warning function can be used to suppress the following end turn warnings - not all of them may be supported by each project:

  • "none" - None
  • "bankrupt" - Low funds
  • "tech" - Research available
  • "edict" - Commandment available
  • "character" - Character upgrade available
  • "settlement" - Settlement upgrade available
  • "vortex_ritual" - Vortex ritual available
  • "siege" - Siege construction available
  • "army_morale" - Low fightiness
  • "repair" - Damaged building
  • "construction" - Building available
  • "office" - Office slot available
  • "army_ap" - Army ap available
  • "hero_ap" - Hero ap available
  • "rebellion" - Imminent rebellion
  • "garrison_ap" - Garrison army ap available

campaign_ui_manager:suppress_end_turn_warning(string type, boolean suppress)

Activates or deactivates a suppression on a specified end-turn warning. If an end-turn warning is suppressed it is prevented from appearing.

Parameters:

1

string

Warning to suppress. See the documentation for the End Turn Warnings section for available end turn warnings.

2

boolean

Activate suppression.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 663

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Output Stamps

campaign_ui_manager:get_next_output_stamp()

Returns an incremental number which can be used for matching output between tabs.

Returns:

  1. number output stamp

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 753

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Locking/Unlocking UI

campaign_ui_manager:lock_ui()

Partially locks the ui, preventing the player from ending turn or moving armies and suppressing the events rollout. Subsequent calls to the function will increase the lock level on the ui, with calls to campaign_ui_manager:unlock_ui reducing the lock level on the ui. The ui will only unlock when the lock level is reduced back to zero.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 774

campaign_ui_manager:unlock_ui()

Attempts to unlock the ui after it has been locked with campaign_ui_manager:lock_ui. Each call to campaign_ui_manager:lock_ui increases the lock level on the ui while each call to this function reduces the lock level. The ui is only unlocked when the lock level returns to zero.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 817

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Auto-Opening Event Panel

campaign_ui_manager:enable_event_panel_auto_open(boolean should enable)

Enables or disables the event panel from auto-opening. Each call to disable the event panel auto-opening made with this function increases the lock level by one, and each call to enable it decreases the lock level by one. Auto-opening is only re-enabled when the lock level drops to zero. This allows multiple client scripts to suppress event panels at the same time, and only when all have relinquished their lock will event panels be allowed to auto-open again.

Parameters:

1

boolean

should enable

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 884

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UI Overrides

campaign_ui_manager:set_should_save_override_state(boolean should save)

Sets the campaign ui manager to save and restore the state of all ui overrides when the game is saved and reloaded. By default the state of these is saved - use this function to disable this.

Parameters:

1

boolean

should save

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 935

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Whitelists

The whitelist system allow scripts to prevent the player from selecting any settlements, characters or both. Individual settlements or characters can then be whitelisted so that only they may be selected.

campaign_ui_manager:enable_character_selection_whitelist()

Enables the character selection whitelist so that it starts being enforced. After this function is called the player will be unable to select any characters that have not been added to the whitelist until the character whitelist system is disabled with campaign_ui_manager:disable_character_selection_whitelist.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 1073

campaign_ui_manager:disable_character_selection_whitelist()

Disables the character selection whitelist so that it is no longer enforced. Calling this does not clear characters from the whitelist - use campaign_ui_manager:clear_character_selection_whitelist to do this.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 1095

campaign_ui_manager:add_character_selection_whitelist(number character cqi)

Adds a character to the character whitelist by cqi. The character whitelist system must be enabled with campaign_ui_manager:enable_character_selection_whitelist for this to have an effect.

Parameters:

1

number

character cqi

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 1106

campaign_ui_manager:remove_character_selection_whitelist(number character cqi)

Removes a character from the character whitelist by cqi.

Parameters:

1

number

character cqi

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 1125

campaign_ui_manager:clear_character_selection_whitelist()

Clears all characters from the character whitelist.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 1141

campaign_ui_manager:add_all_characters_for_faction_selection_whitelist(string faction name)

Adds all characters from the specified faction to the character selection whitelist.

Parameters:

1

string

faction name

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 1149

campaign_ui_manager:enable_settlement_selection_whitelist()

Enables the settlement selection whitelist so that it starts being enforced. After this function is called the player will be unable to select any settlements that have not been added to the whitelist until the settlement whitelist system is disabled with campaign_ui_manager:disable_settlement_selection_whitelist.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 1186

campaign_ui_manager:disable_settlement_selection_whitelist()

Diables the settlement selection whitelist so that it is no longer enforced. Calling this does not clear settlements from the whitelist - use campaign_ui_manager:clear_settlement_selection_whitelist to do this.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 1215

campaign_ui_manager:add_settlement_selection_whitelist(string settlement name)

Adds the specified settlement to the settlement selection whitelist. The settlement name will be in the form settlement:[region_name]. The settlement whitelist system must be enabled with campaign_ui_manager:enable_settlement_selection_whitelist for this to have an effect.

Parameters:

1

string

settlement name

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 1226

campaign_ui_manager:remove_settlement_selection_whitelist(string settlement name)

Removes the specified settlement from the settlement selection whitelist. The settlement name will be in the form settlement:[region_name].

Parameters:

1

string

settlement name

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 1248

campaign_ui_manager:clear_settlement_selection_whitelist()

Clears the settlement selection whitelist.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 1267

campaign_ui_manager:add_all_settlements_for_faction_selection_whitelist(string faction name)

Adds all settlements belonging to the specified faction to the settlement whitelist.

Parameters:

1

string

faction name

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 1276

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Pulse Strength Constants

The campaign ui manager stores pulse strength constants, which are numbers which represent how intensely a ui component of a certain size should flash in certain situations. Smaller components (i.e. buttons) should flash more intensely than larger components (i.e. panels) to attract attention to themselves.

campaign_ui_manager:get_panel_pulse_strength()

Returns the panel pulse strength constant (currently 5).

Returns:

  1. number panel pulse strength constant

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 1321

campaign_ui_manager:get_button_pulse_strength()

Returns the button pulse strength constant (currently 10).

Returns:

  1. number button pulse strength constant

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 1329

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Settlement Highlighting

campaign_ui_manager:highlight_settlement(
  string
settlement name,
  [string
marker type],
  [number
x offset],
  [number
y offset],
  [number
height offset]
)

Places a highlight effect at the position of the supplied settlement. An offset position may optionally be set - sometimes it's better not to highlight a settlement's central position if a character is stood there as it's unclear what's being highlighted.
A marker type can be supplied - recognised marker types are currently move_to, select, pointer, move_to_vfx, select_vfx (default), look_at_vfx, objective. If one of these is specified then the marker is added with the underlying add_marker command provided by the game interface. If no marker type is specified then a vfx is added with the add_vfx command instead, of type advice_settlement_marker.
Any highlight added with this function can be removed later with campaign_ui_manager:unhighlight_settlement.

Parameters:

1

string

Full settlement name. This is generally "settlement:" concatenated with the region key.

2

string

optional, default value=nil

Marker type.

3

number

optional, default value=0

X offset.

4

number

optional, default value=0

Y offset.

5

number

optional, default value=0

Height offset.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 1357

campaign_ui_manager:unhighlight_settlement(string settlement name, [boolean is marker])

Removes a highlight effect at the position of the supplied settlement that was previously added with campaign_ui_manager:highlight_settlement.

Parameters:

1

string

Full settlement name. This is generally "settlement:" concatenated with the region key.

2

boolean

optional, default value=false

Is marker. If set to true this removes a marker at the settlement - set this if a marker type was specified to campaign_ui_manager:highlight_settlement. If set to false then a vfx is removed - set this if no marker type was specified to campaign_ui_manager:highlight_settlement.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 1428

campaign_ui_manager:highlight_all_settlements_for_faction(
  string
faction key,
  [boolean
show highlight],
  [string
marker type]
)

A shorthand method for highlighting or unhighlighting all settlements belonging to a specified faction. This function uses campaign_ui_manager:highlight_settlement and campaign_ui_manager:unhighlight_settlement to perform the actual highlighting and unhighlighting.

Parameters:

1

string

Faction key.

2

boolean

optional, default value=false

Show highlight.

3

string

optional, default value=nil

Marker type to be supplied to campaign_ui_manager:highlight_settlement or campaign_ui_manager:unhighlight_settlement - see the documentation for those functions for more information.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 1456

campaign_ui_manager:highlight_all_settlements_near_camera(
  [boolean
show highlight],
  number
radius,
  [function
condition]
)

A shorthand method for highlighting or unhighlighting all settlements currently near the position of the camera. An optional condition may be supplied to filter the settlements to highlight.
Note that the highlighting won't update if the camera is moved.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

Radius in display units.

3

function

optional, default value=nil

Filter condition. If supplied, this should be a function which accepts a settlement object as a single argument and returns a boolean result. If the boolean result evaluates to true then the settlement is highlighted. The filter is only considered when highlighting - when unhighlighting, all settlements within the radius are unhighlighted regardless of any filter.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 1491

campaign_ui_manager:highlight_settlement_for_selection(
  string
settlement name,
  string
province name,
  function
callback,
  [number
x offset],
  [number
y offset]
)

Highlights a settlement, and then calls a supplied callback when that character is selected. This function uses campaign_ui_manager:highlight_settlement to perform the actual highlighting.

Parameters:

1

string

Full settlement name. This is generally "settlement:" concatenated with the region key.

2

string

Province name to which the settlement belongs.

3

function

callback

4

number

optional, default value=0

X offset.

5

number

optional, default value=0

Y offset.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 1542

campaign_ui_manager:unhighlight_settlement_for_selection(character character object)

Unhighlights a settlement after it has been highlighted with campaign_ui_manager:highlight_settlement_for_selection. Note that client scripts do not need to call this themselves to clean up after campaign_ui_manager:highlight_settlement_for_selection has triggered - it is for cancelling a running selection listener.

Parameters:

1

character

character object

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 1588

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Character Highlighting

campaign_ui_manager:highlight_character(
  character
character object,
  [string
marker type],
  [number
height offset]
)

Places a highlight effect at the position of the supplied character. A marker type can be supplied - recognised marker types are currently move_to, select, pointer, move_to_vfx, select_vfx (default), look_at_vfx, objective. If one of these is specified then the marker is added with the underlying add_marker command provided by the game interface. If no marker type is specified then a vfx is added with the add_vfx command instead, of type advice_settlement_marker.
Any highlight added with this function can be removed later with campaign_ui_manager:unhighlight_character.

Parameters:

1

character

character object

2

string

optional, default value=nil

marker type

3

number

optional, default value=0

height offset

Returns:

  1. boolean character was highlighted

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 1621

campaign_ui_manager:unhighlight_character(character character object, [boolean is marker])

Removes a highlight effect at the position of the supplied character that was previously added with campaign_ui_manager:highlight_character.

Parameters:

1

character

Character object.

2

boolean

optional, default value=false

Is marker. If set to true this removes a marker at the character - set this if a marker type was specified to campaign_ui_manager:highlight_character. If set to false then a vfx is removed - set this if no marker type was specified to campaign_ui_manager:highlight_character.

Returns:

  1. boolean character was unhighlighted

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 1678

campaign_ui_manager:highlight_all_general_characters_for_faction(
  string
faction key,
  [boolean
should highlight]
)

A shorthand method for highlighting/unhighlight all armies for a faction.

Parameters:

1

string

faction key

2

boolean

optional, default value=false

should highlight

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 1704

campaign_ui_manager:highlight_all_characters_near_camera(
  [boolean
show highlight],
  number
radius,
  [function
condition]
)

A shorthand method for highlighting or unhighlighting all characters currently near the position of the camera. An optional condition may be supplied to filter the characters to highlight.
Note that the highlighting won't update if the camera is moved.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

Radius in display units.

3

function

optional, default value=nil

Filter condition. If supplied, this should be a function which accepts a character object as a single argument and returns a boolean result. If the boolean result evaluates to true then the character is highlighted. The filter is only considered when highlighting - when unhighlighting, all characters within the radius are unhighlighted regardless of any filter.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 1741

campaign_ui_manager:highlight_all_generals_near_camera(
  [boolean
show highlight],
  number
radius,
  [function
condition]
)

A shorthand method for highlighting or unhighlighting all general/lord characters currently near the position of the camera. Uses campaign_ui_manager:highlight_all_characters_near_camera.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

Radius in display units.

3

function

optional, default value=nil

Filter condition. If supplied, this should be a function which accepts a character object as a single argument and returns a boolean result. If the boolean result evaluates to true then the character is highlighted. The filter is only considered when highlighting - when unhighlighting, all characters within the radius are unhighlighted regardless of any filter.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 1791

campaign_ui_manager:highlight_all_heroes_near_camera(
  [boolean
show highlight],
  number
radius,
  [function
condition]
)

A shorthand method for highlighting or unhighlighting all hero characters currently near the position of the camera. Uses campaign_ui_manager:highlight_all_characters_near_camera.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

Radius in display units.

3

function

optional, default value=nil

Filter condition. If supplied, this should be a function which accepts a character object as a single argument and returns a boolean result. If the boolean result evaluates to true then the character is highlighted. The filter is only considered when highlighting - when unhighlighting, all characters within the radius are unhighlighted regardless of any filter.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 1809

campaign_ui_manager:highlight_character_for_selection(
  character
character object,
  function
callback,
  [number
height offset]
)

Highlights a character, and then calls a supplied callback when that character is selected. This function uses campaign_ui_manager:highlight_character to perform the actual highlighting.

Parameters:

1

character

character object

2

function

callback

3

number

optional, default value=0

height offset

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 1827

campaign_ui_manager:unhighlight_character_for_selection(character character object)

Unhighlights a character after it has been highlighted with campaign_ui_manager:highlight_character_for_selection. Note that client scripts do not need to call this themselves to clean up after campaign_ui_manager:highlight_character_for_selection has triggered - it is for cancelling a running selection listener.

Parameters:

1

character

character object

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 1872

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Tutorial-Specific UI Hiding

The functions here are bespoke for tutorials and hide or show various bits of the UI.

campaign_ui_manager:display_first_turn_ui(boolean show ui)

Hides or shows a large amount of the campaign UI.

Parameters:

1

boolean

show ui

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 1909

campaign_ui_manager:display_faction_buttons(boolean should show)

Hides or shows the faction buttons docker on the campaign UI, which is the panel on which the end-turn button is displayed.

Parameters:

1

boolean

should show

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 2020

campaign_ui_manager:display_resources_bar(boolean should show)

Hides or shows the resources bar at the top of the campaign UI.

Parameters:

1

boolean

should show

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 2038

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Unit Cards

campaign_ui_manager:num_queued_unit_cards_visible()

Returns the number of unit cards currently queued for recruitment on the army panel.

Returns:

  1. number queued unit cards

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 2070

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Interaction Monitor

An interaction monitor sets up an event/condition listener. Should the event occur and the condition be satisfied then a supplied key is saved into the advice history. The presence of this key in the advice history can then be queried by external scripts with campaign_ui_manager:get_interaction_monitor_state.

This mechanism allows client scripts to set up listeners for the player ever performing an action (e.g. changing stance, recruiting a unit, declaring war etc). Other scripts can then query whether or not the player has performed one of these actions at any point.

campaign_ui_manager:add_interaction_monitor(string key, string event name, [function condition])

Sets up an interaction monitor. If the supplied key is not already present in the advice history then a listener is established for the supplied event and condition. Should the event be triggered and the condition met, then the key is set in the advice history.

Parameters:

1

string

Interaction monitor key.

2

string

Event name to listen for.

3

function

optional, default value=true

Conditional test. This can either be a function that takes the event context as a single arguments and returns a boolean result, or just the value true to always match when the event is triggered (which is the default value).

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 2112

campaign_ui_manager:add_click_interaction_monitor(string key, [function condition])

Sets up an on-click interaction monitor. This sets up an interaction monitor with campaign_ui_manager:add_interaction_monitor for the ComponentLClickUp event.

Parameters:

1

string

Interaction monitor key.

2

function

optional, default value=true

Conditional test. This can either be a function that takes the event context as a single arguments and returns a boolean result, or just the value true to always match when the event is triggered (which is the default value).

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 2150

campaign_ui_manager:add_campaign_panel_closed_interaction_monitor(string key, [function condition])

Sets up a panel-closing interaction monitor. This sets up an interaction monitor with campaign_ui_manager:add_interaction_monitor for the PanelClosedCampaign event.

Parameters:

1

string

Interaction monitor key.

2

function

optional, default value=true

Conditional test. This can either be a function that takes the event context as a single arguments and returns a boolean result, or just the value true to always match when the event is triggered (which is the default value).

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 2159

campaign_ui_manager:get_interaction_monitor_state(string key)

Gets the state of a supplied interaction monitor. If the monitor has ever been triggered then true is returned, otherwise false is returned instead.

Parameters:

1

string

Interaction monitor key.

Returns:

  1. boolean monitor ever triggered

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 2168

Back to top

Diplomacy Audio Locking

Multiple independent client scripts wish to lock and unlock the diplomacy_audio override at the same time, so the campaign ui manager provides this specific interface for doing so. Each call to campaign_ui_manager:lock_diplomacy_audio increases the lock level, whereas each call to campaign_ui_manager:unlock_diplomacy_audio decreases it. The ui override itself only gets locked/unlocked when the lock level moves from 0 to 1 or 1 to 0.

campaign_ui_manager:lock_diplomacy_audio()

Increases the lock level on the diplomacy_audio ui override, locking it if the level is moving from 0 to 1.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 2189

campaign_ui_manager:unlock_diplomacy_audio()

Decreases the lock level on the diplomacy_audio ui override, unlocking it if the level is moving from 1 to 0.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 2200

Back to top

Specific Component/Tooltip Pulse Highlighting

The campaign ui manager provides a large number of functions, listed below, to pulse-highlight various specific sections of the campaign UI. Client scripts may call one or more of the functions listed below to highlight a section of the ui, then campaign_ui_manager:unhighlight_all_for_tooltips to subsequently unhighlight any ui section currently highlighted by them. This is primarily for use with the tooltip/help system, which pulse-highlights sections of the UI when the cursor is placed over a relevant hyperlinked word in help system text.

The help_page_link_highlighting ui override may be set to disable this system, although each highlighting function allows the action to be forced using a flag.

Where sensible, each highlight function will call a different highlight function if its uicomponents are not visible. For example, a call to highlight the army panel will highlight armies instead if the army panel is not visible - hopefully communicating to the player that they can select an army to see the panel.

campaign_ui_manager:unhighlight_all_for_tooltips([boolean force unhighlight])

Unhighlights any component that's been highlighted by the tooltip system using one of the other functions in this section.

Parameters:

1

boolean

optional, default value=false

Force unhighlight, even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 2230

campaign_ui_manager:pulse_and_unpulse_uicomponent(uicomponent uicomponent, number pulse strength)

Pulse a uicomponent, caching shader values at the same time. An entry to unhighlight the uicomponent and restore its shader values is automatically added to the unhighlight action list. This function can be used to set up a highlight on a uicomponent when the standard highlight/unhlight behaviour inadvertently clears active shaders on the uicomponent being highlighted. It is not generally necessary to call this function.

Parameters:

1

uicomponent

uicomponent

2

number

pulse strength

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 2248

campaign_ui_manager:highlight_advice_history_buttons(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the advice history buttons. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 2270

campaign_ui_manager:highlight_advisor_button(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the advisor button. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 2305

campaign_ui_manager:highlight_advisor(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the advisor. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 2329

campaign_ui_manager:highlight_ancillaries(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the ancillaries on the character details panel. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 2378

campaign_ui_manager:highlight_armies(
  [boolean
show highlight],
  [string
faction key],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights armies near the camera, optionally for a target faction. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

string

optional, default value=nil

Target faction key. Can be omitted to highlight armies for all factions.

3

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

4

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 2413

campaign_ui_manager:highlight_armies_at_sea(
  [boolean
show highlight],
  [string
faction key],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights armies at sea near the camera, optionally for a target faction. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

string

optional, default value=nil

Target faction key. Can be omitted to highlight armies for all factions.

3

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

4

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 2437

campaign_ui_manager:highlight_army_panel(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the army panel. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 2461

campaign_ui_manager:highlight_army_panel_unit_cards(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the unit cards on the army panel. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 2520

campaign_ui_manager:highlight_autoresolve_button(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the autoresolve button. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 2569

campaign_ui_manager:highlight_balance_of_power_bar(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the balance of power bar. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 2602

campaign_ui_manager:highlight_banners_and_marks(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights banners and marks. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 2627

campaign_ui_manager:highlight_blessed_spawnings_button(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the blessed spawnings button. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 2680

campaign_ui_manager:highlight_blood_kiss(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights blood kiss indicator. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 2713

campaign_ui_manager:highlight_bloodletting(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the bloodletting bar. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 2732

campaign_ui_manager:highlight_bloodlines_button(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the bloodlines button. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 2758

campaign_ui_manager:highlight_bloodlines_panel(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the bloodlines panel. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 2782

campaign_ui_manager:highlight_book_of_grudges_bar(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the book of grudges bar. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 2833

campaign_ui_manager:highlight_books_of_nagash(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights book of nagash. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 2858

campaign_ui_manager:highlight_books_of_nagash_button(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the books of nagash button. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 2886

campaign_ui_manager:highlight_books_of_nagash_panel(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the books of nagash panel. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 2911

campaign_ui_manager:highlight_building_browser_button(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the building browser button. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 2964

campaign_ui_manager:highlight_building_browser(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the building browser. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 2991

campaign_ui_manager:highlight_building_browser_buildings(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight],
  [boolean
dont highlight upstream]
)

Highlights building browser buildings. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

4

boolean

optional, default value=false

Suppress highlighting of any upstream components if this one is not currently visible.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 3118

campaign_ui_manager:highlight_building_panel(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight],
  [boolean
dont highlight upstream]
)

Highlights the building panel. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

4

boolean

optional, default value=false

Suppress highlighting of any upstream components if this one is not currently visible.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 3146

campaign_ui_manager:highlight_building_panel_tab(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the building panel tab on the army panel. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 3176

campaign_ui_manager:highlight_buildings(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight],
  [boolean
first settlement only],
  [boolean
all but first settlement]
)

Highlights buildings on the army panel. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

4

boolean

optional, default value=false

Only highlight buildings for the first settlement on the army panel.

5

boolean

optional, default value=false

Highlight buildings for all but the first settlement on the army panel.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 3202

campaign_ui_manager:highlight_canopic_jars(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights canopic jars. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 3237

campaign_ui_manager:highlight_character_available_skill_points(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight],
  [boolean
dont highlight upstream]
)

Highlights the available skill points indicator on the character details panel. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

4

boolean

optional, default value=false

Suppress highlighting of any upstream components if this one is not currently visible.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 3256

campaign_ui_manager:highlight_character_details(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the character details subpanel on the character details panel. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 3284

campaign_ui_manager:highlight_character_details_button(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight],
  [boolean
dont highlight upstream]
)

Highlights the character details button. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

4

boolean

optional, default value=false

Suppress highlighting of any upstream components if this one is not currently visible.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 3347

campaign_ui_manager:highlight_character_details_panel(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the character details panel. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 3376

campaign_ui_manager:highlight_character_details_panel_abilities(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight],
  [boolean
dont highlight upstream]
)

Highlights the abilities details on the character details panel. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

4

boolean

optional, default value=false

Suppress highlighting of any upstream components if this one is not currently visible.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 3538

campaign_ui_manager:highlight_character_details_panel_details_button(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight],
  [boolean
dont highlight upstream]
)

Highlights the details tab button on the character details panel. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

4

boolean

optional, default value=false

Suppress highlighting of any upstream components if this one is not currently visible.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 3576

campaign_ui_manager:highlight_character_details_panel_character_stats(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight],
  [boolean
dont highlight upstream]
)

Highlights the character stats on the character details panel. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

4

boolean

optional, default value=false

Suppress highlighting of any upstream components if this one is not currently visible.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 3604

campaign_ui_manager:highlight_character_details_panel_details_traits_and_effects(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight],
  [boolean
dont highlight upstream]
)

Highlights the traits and effects for a character on the character details panel. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

4

boolean

optional, default value=false

Suppress highlighting of any upstream components if this one is not currently visible.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 3640

campaign_ui_manager:highlight_character_details_panel_quests_button(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight],
  [boolean
dont highlight upstream]
)

Highlights the quests tab button on the character details panel. Best practice is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

4

boolean

optional, default value=false

Suppress highlighting of any upstream components if this one is not currently visible.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 3676

campaign_ui_manager:highlight_character_details_panel_rank_indicator(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the character rank indicator on the character details panel. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 3704

campaign_ui_manager:highlight_character_details_panel_skills_button(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight],
  [boolean
dont highlight upstream]
)

Highlights the skills tab button on the character details panel. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

4

boolean

optional, default value=false

Suppress highlighting of any upstream components if this one is not currently visible.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 3726

campaign_ui_manager:highlight_character_info_panel(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the character info panel that appears when a character is selected. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 3754

campaign_ui_manager:highlight_character_magic_items(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights magic items on the character details panel. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 3810

campaign_ui_manager:highlight_character_skills(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the character skills subpanel on the character details panel. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 3837

campaign_ui_manager:highlight_character_skills_button(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight],
  [boolean
dont highlight upstream]
)

Highlights the character skills button on the character details panel. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

4

boolean

optional, default value=false

Suppress highlighting of any upstream components if this one is not currently visible.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 3878

campaign_ui_manager:highlight_character_traits(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the character traits on the character details panel. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 3906

campaign_ui_manager:highlight_chivalry(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the chivalry bar. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 3941

campaign_ui_manager:highlight_commandments(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights commandments. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 4000

campaign_ui_manager:highlight_corruption(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights corruption. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 4027

campaign_ui_manager:highlight_diplomacy_attitude_icons(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights diplomacy attitude icons on the diplomacy screen. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 4055

campaign_ui_manager:highlight_diplomacy_button(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the diplomacy button. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 4090

campaign_ui_manager:highlight_diplomacy_centre_panel(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight],
  [boolean
dont highlight upstream]
)

Highlights the centre panel on the diplomacy screen. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

4

boolean

optional, default value=false

Suppress highlighting of any upstream components if this one is not currently visible.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 4115

campaign_ui_manager:highlight_diplomacy_left_panel(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight],
  [boolean
dont highlight upstream]
)

Highlights the left panel on the diplomacy screen. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

4

boolean

optional, default value=false

Suppress highlighting of any upstream components if this one is not currently visible.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 4159

campaign_ui_manager:highlight_diplomacy_right_panel(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight],
  [boolean
dont highlight upstream]
)

Highlights the right panel on the diplomacy screen. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

4

boolean

optional, default value=false

Suppress highlighting of any upstream components if this one is not currently visible.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 4191

campaign_ui_manager:highlight_diplomacy_screen(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights just the diplomacy screen. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 4223

campaign_ui_manager:highlight_drop_down_list_buttons(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the drop-down list buttons. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 4251

campaign_ui_manager:highlight_dynasties(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights dynasties. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 4269

campaign_ui_manager:highlight_dynasties_panel(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the dynasties panel. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 4279

campaign_ui_manager:highlight_end_turn_button(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the end-turn button. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 4289

campaign_ui_manager:highlight_events_list(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the events drop-down list. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 4313

campaign_ui_manager:highlight_factions_list(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the factions drop-down list. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 4339

campaign_ui_manager:highlight_faction_summary_button(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the factions summary button. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 4365

campaign_ui_manager:highlight_faction_summary_records_tab(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight],
  [boolean
dont highlight upstream]
)

Highlights the records tab on the faction screen. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

4

boolean

optional, default value=false

Suppress highlighting of any upstream components if this one is not currently visible.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 4389

campaign_ui_manager:highlight_faction_summary_screen(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the faction summary screen. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 4554

campaign_ui_manager:highlight_faction_summary_summary_tab(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight],
  [boolean
dont highlight upstream]
)

Highlights the summary tab on the faction screen. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

4

boolean

optional, default value=false

Suppress highlighting of any upstream components if this one is not currently visible.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 4594

campaign_ui_manager:highlight_faction_summary_statistics_tab(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight],
  [boolean
dont highlight upstream]
)

Highlights the statistics tab on the faction screen. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

4

boolean

optional, default value=false

Suppress highlighting of any upstream components if this one is not currently visible.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 4685

campaign_ui_manager:highlight_fightiness_bar(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight],
  [boolean
dont highlight upstream]
)

Highlights the fightiness bar. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

4

boolean

optional, default value=false

Suppress highlighting of any upstream components if this one is not currently visible.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 4725

campaign_ui_manager:highlight_fleet_office_button(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the fleet office button. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 4763

campaign_ui_manager:highlight_fleet_office_panel(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the fleet office panel. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 4788

campaign_ui_manager:highlight_food(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the food indicator on the top bar of the campaign interface. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 4859

campaign_ui_manager:highlight_food_bar(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the food bar. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 4876

campaign_ui_manager:highlight_forces_list(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the forces drop-down list. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 4921

campaign_ui_manager:highlight_forging_magic_items_button(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the forging magic items button. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 4947

campaign_ui_manager:highlight_forging_magic_items_panel(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight],
  [boolean
dont highlight upstream]
)

Highlights the forging magic items panel. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

4

boolean

optional, default value=false

Suppress highlighting of any upstream components if this one is not currently visible.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 4975

campaign_ui_manager:highlight_garrison_armies(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights garrison army unit cards on the army panel. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 5033

campaign_ui_manager:highlight_garrison_details_button(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the garrison details button. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 5075

campaign_ui_manager:highlight_geomantic_web_button(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the geomantic web button. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 5101

campaign_ui_manager:highlight_global_recruitment_pool(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight],
  [boolean
dont highlight upstream]
)

Highlights the global recruitment pool on the recruitment panel. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

4

boolean

optional, default value=false

Suppress highlighting of any upstream components if this one is not currently visible.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 5127

campaign_ui_manager:highlight_gods_bar(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the gods bar. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 5169

campaign_ui_manager:highlight_growth(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the growth section of the province info panel. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 5193

campaign_ui_manager:highlight_grudges_bar(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the grudges bar. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 5232

campaign_ui_manager:highlight_grudges_button(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the grudges button. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 5257

campaign_ui_manager:highlight_help_pages_button(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the help pages button. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 5281

campaign_ui_manager:highlight_heroes(
  [boolean
show highlight],
  [string
faction key],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights any visible heroes on the campaign map. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

string

optional, default value=nil

Target faction key. Can be omitted to highlight armies for all factions.

3

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

4

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 5303

campaign_ui_manager:highlight_hero_deployment_button(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the hero deployment button. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 5327

campaign_ui_manager:highlight_hero_recruitment_panel(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the hero recruitment panel. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 5353

campaign_ui_manager:highlight_hero_recruitment_panel_tab_buttons(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the hero recruitment panel tab buttons. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 5430

campaign_ui_manager:highlight_horde_growth(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights horde growth. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 5460

campaign_ui_manager:highlight_horde_buildings(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight],
  [boolean
dont highlight upstream]
)

Highlights horde buildings. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

4

boolean

optional, default value=false

Suppress highlighting of any upstream components if this one is not currently visible.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 5496

campaign_ui_manager:highlight_infamy(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the infamy indicator. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 5524

campaign_ui_manager:highlight_influence(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the influence indicator on the top bar of the campaign interface. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 5541

campaign_ui_manager:highlight_interventions(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the interventions button. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 5558

campaign_ui_manager:highlight_intrigue_at_the_court_button(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the intrigue at the court button. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 5584

campaign_ui_manager:highlight_intrigue_at_the_court_panel(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the intrigue at the court panel. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 5610

campaign_ui_manager:highlight_legendary_knight_button(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the Legendary Knight button. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 5638

campaign_ui_manager:highlight_list_button_events(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the events list button. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 5664

campaign_ui_manager:highlight_list_button_factions(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the factions list button. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 5688

campaign_ui_manager:highlight_list_button_forces(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the forces list button. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 5712

campaign_ui_manager:highlight_list_button_missions(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the missions list button. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 5736

campaign_ui_manager:highlight_list_button_provinces(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the provinces list button. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 5760

campaign_ui_manager:highlight_local_recruitment_pool(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight],
  [boolean
dont highlight upstream]
)

Highlights the local recruitment pool on the recruitment panel. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

4

boolean

optional, default value=false

Suppress highlighting of any upstream components if this one is not currently visible.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 5784

campaign_ui_manager:highlight_lords(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights lords on the pre-battle screen. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 5823

campaign_ui_manager:highlight_lords_pre_battle_screen(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight],
  [boolean
reinforcements only]
)

Highlights lords on the pre-battle screen. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

4

boolean

optional, default value=false

Only highlights reinforcement lords.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 5837

campaign_ui_manager:highlight_missions_list(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the missions list. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 5889

campaign_ui_manager:highlight_monstrous_arcanum_button(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the monstrous arcanum button. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 5925

campaign_ui_manager:highlight_mortuary_cult_button(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the mortuary cult button. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 5949

campaign_ui_manager:highlight_mortuary_cult_panel(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight],
  [boolean
dont highlight upstream]
)

Highlights the mortuary cult panel. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

4

boolean

optional, default value=false

Suppress highlighting of any upstream components if this one is not currently visible.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 5977

campaign_ui_manager:highlight_movement_range(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight],
  [boolean
dont highlight upstream]
)

Highlights the movement range indicator on the character info panel. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

4

boolean

optional, default value=false

Suppress highlighting of any upstream components if this one is not currently visible.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 6035

campaign_ui_manager:highlight_oathgold(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights oathgold indicator. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 6068

campaign_ui_manager:highlight_objectives_button(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the objectives button. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 6087

campaign_ui_manager:highlight_objectives_panel(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the objectives panel. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 6111

campaign_ui_manager:highlight_objectives_panel_chapter_missions(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the chapter missions tab on the objectives panel. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 6153

campaign_ui_manager:highlight_objectives_panel_victory_conditions(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the victory conditions tab on the objectives panel. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 6181

campaign_ui_manager:highlight_offices(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the offices panel. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 6209

campaign_ui_manager:highlight_offices_button(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the offices button. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 6266

campaign_ui_manager:highlight_peasants(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights peasants. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 6290

campaign_ui_manager:highlight_per_turn_income(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the per-turn income indicator. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 6307

campaign_ui_manager:highlight_pieces_of_eight_button(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the Pieces of Eight button. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 6323

campaign_ui_manager:highlight_pieces_of_eight_panel(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the pieces of eight panel. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 6347

campaign_ui_manager:highlight_pirate_coves(
  [boolean
show highlight],
  [string
faction key],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights any visible port settlements with pirate coves. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

string

optional, default value=nil

Target faction key. Can be omitted to highlight armies for all factions.

3

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

4

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 6398

campaign_ui_manager:highlight_ports(
  [boolean
show highlight],
  [string
faction key],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights any visible port settlements. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

string

optional, default value=nil

Target faction key. Can be omitted to highlight ports for all factions.

3

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

4

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 6457

campaign_ui_manager:highlight_post_battle_options(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights post battle option buttons. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 6481

campaign_ui_manager:highlight_post_battle_options_for_click([boolean show highlight])

Highlights post battle option buttons for clicking. This function works differently to other functions in this section as it highlights the post-battle options with a square highlight indicating that they should be clicked on. It also waits until the post_battle_panel is in position before activating the highlight.
Unlike other functions in this section this highlight should be disabled by calling this function again with false as a single argument.

Parameters:

1

boolean

optional, default value=false

show highlight

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 6543

campaign_ui_manager:highlight_post_battle_panel(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the post battle panel. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 6584

campaign_ui_manager:highlight_post_battle_panel_unit_cards(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight],
  [boolean
unit types only],
  [boolean
unit experience only],
  [boolean
unit banners only]
)

Highlights unit cards on the post battle panel. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

4

boolean

optional, default value=false

Only highlights the unit type indicator on each card instead of the whole card.

5

boolean

optional, default value=false

Only highlights the unit experience indicator on each card instead of the whole card.

6

boolean

optional, default value=false

Only highlights unit banners on each card instead of the whole card.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 6617

campaign_ui_manager:highlight_pre_battle_options(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights unit cards on the pre-battle panel. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 6634

campaign_ui_manager:highlight_pre_battle_panel(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the pre-battle panel. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 6688

campaign_ui_manager:highlight_pre_battle_panel_unit_cards(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight],
  [boolean
is post-battle panel],
  [boolean
unit types only],
  [boolean
unit experience only],
  [boolean
unit banners only]
)

Highlights unit cards on the pre-battle panel. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

4

boolean

optional, default value=false

sets whether this is actually the post-battle panel we are highlighting (campaign_ui_manager:highlight_post_battle_panel_unit_cards sets this flag).

5

boolean

optional, default value=false

Only highlights the unit type indicator on each card instead of the whole card.

6

boolean

optional, default value=false

Only highlights the unit experience indicator on each card instead of the whole card.

7

boolean

optional, default value=false

Only highlights unit banners on each card instead of the whole card.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 6743

campaign_ui_manager:highlight_province_info_panel(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the province info panel. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 6841

campaign_ui_manager:highlight_provinces_list(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the provinces drop-down list. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 6887

campaign_ui_manager:highlight_province_overview_panel(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the province overview panel. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 6913

campaign_ui_manager:highlight_province_overview_panel_settlement_headers(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight],
  [boolean
first settlement only],
  [boolean
all but first settlement]
)

Highlights just the settlement headers on the province overview panel. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

4

boolean

optional, default value=false

Only highlight headers for the first settlement on the army panel.

5

boolean

optional, default value=false

Highlight headers for all but the first settlement on the army panel.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 6950

campaign_ui_manager:highlight_public_order(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights public order on the province info panel. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 6998

campaign_ui_manager:highlight_public_order_bar(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the public order bar on the province info panel. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 7038

campaign_ui_manager:highlight_public_order_icon(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the public order icon on the province info panel. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 7066

campaign_ui_manager:highlight_raise_dead_button(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the raise dead button. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 7094

campaign_ui_manager:highlight_raise_dead_panel(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the raise dead panel. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 7122

campaign_ui_manager:highlight_raise_dead_panel_unit_cards(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight],
  [boolean
unit types only],
  [boolean
unit experience only]
)

Highlights unit cards on the raise dead panel. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

4

boolean

optional, default value=false

Only highlights the unit type indicator on each card instead of the whole card.

5

boolean

optional, default value=false

Only highlights the unit experience indicator on each card instead of the whole card.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 7172

campaign_ui_manager:highlight_raise_forces_button(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the raise forces button. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 7224

campaign_ui_manager:highlight_raise_forces_panel(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the raise forces panel. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 7266

campaign_ui_manager:highlight_recruit_black_ark_button(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the recruit black ark button. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 7341

campaign_ui_manager:highlight_recruit_hero_button(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the recruit hero button. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 7367

campaign_ui_manager:highlight_recruitment_button(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the recruitment button. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 7408

campaign_ui_manager:highlight_recruitment_capacity(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight],
  [boolean
dont highlight upstream]
)

Highlights the recruitment capacity indicators on the recruitment panel. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

4

boolean

optional, default value=false

Suppress highlighting of any upstream components if this one is not currently visible.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 7435

campaign_ui_manager:highlight_recruitment_panel_unit_cards(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight],
  [boolean
unit types only],
  [boolean
unit experience only]
)

Highlights unit cards on the recruitment panel. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

4

boolean

optional, default value=false

Only highlights the unit type indicator on each card instead of the whole card.

5

boolean

optional, default value=false

Only highlights the unit experience indicator on each card instead of the whole card.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 7472

campaign_ui_manager:highlight_regiments_of_renown_panel(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the regiments of renown panel. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 7528

campaign_ui_manager:highlight_regiments_of_renown_button(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the regiments of renown button. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 7579

campaign_ui_manager:highlight_reinforcements(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights reinforcements on the pre-battle screen. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 7613

campaign_ui_manager:highlight_rites_button(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the rites button. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 7627

campaign_ui_manager:highlight_rites_panel(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the rites panel. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 7653

campaign_ui_manager:highlight_ritual_buttons(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights ritual buttons. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 7687

campaign_ui_manager:highlight_ritual_rival_icons(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights ritual rival icons. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 7723

campaign_ui_manager:highlight_rituals_bar(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the rituals bar. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 7751

campaign_ui_manager:highlight_seduce_units_button(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the Seduction button. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 7786

campaign_ui_manager:highlight_seductive_influence(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the Seduction button. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 7811

campaign_ui_manager:highlight_settlements(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight],
  [string
faction key]
)

Highlights any visible settlements. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

4

string

optional, default value=nil

Target faction key. Can be omitted to highlight settlements for all factions.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 7842

campaign_ui_manager:highlight_ship_building_button(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the shipbuilding tab on the army panel. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 7866

campaign_ui_manager:highlight_ship_building_panel(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight],
  [boolean
dont highlight upstream]
)

Highlights the shipbuilding panel. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

4

boolean

optional, default value=false

Suppress highlighting of any upstream components if this one is not currently visible.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 7892

campaign_ui_manager:highlight_siege_panel(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the siege panel. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 7962

campaign_ui_manager:highlight_siege_weapons(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights siege weapons on the siege panel. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 7997

campaign_ui_manager:highlight_slaves_button(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the slaves button. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 8024

campaign_ui_manager:highlight_slaves_buttons(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight],
  [boolean
dont highlight upstream]
)

Highlights the slaves buttons that appear on the province info panel when playing as Dark Elves. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

4

boolean

optional, default value=false

Suppress highlighting of any upstream components if this one is not currently visible.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 8050

campaign_ui_manager:highlight_stances(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight],
  [boolean
dont highlight upstream]
)

Highlights the stances rollout. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

4

boolean

optional, default value=false

Suppress highlighting of any upstream components if this one is not currently visible.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 8083

campaign_ui_manager:highlight_strategic_map_layer_buttons(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the layer buttons on the strategic map. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 8121

campaign_ui_manager:highlight_strat_map_button(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the strategy map button. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 8147

campaign_ui_manager:highlight_tax(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the tax indicator on the province info panel. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 8171

campaign_ui_manager:highlight_technologies(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight],
  [boolean
dont highlight upstream]
)

Highlights technologies. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

4

boolean

optional, default value=false

Suppress highlighting of any upstream components if this one is not currently visible.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 8197

campaign_ui_manager:highlight_technology_button(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the technologies button. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 8238

campaign_ui_manager:highlight_technology_panel(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the technologies panel. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 8262

campaign_ui_manager:highlight_treasure_map_button(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the Treasure map button. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 8320

campaign_ui_manager:highlight_treasure_map_panel(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the treasure maps panel. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 8344

campaign_ui_manager:highlight_treasury(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the treasury value. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 8397

campaign_ui_manager:highlight_treasury_button(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the treasury button. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 8414

campaign_ui_manager:highlight_treasury_panel(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the treasury panel. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 8438

campaign_ui_manager:highlight_treasury_panel_details_tab(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight],
  [boolean
dont highlight upstream]
)

Highlights the details tab on the treasury panel. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

4

boolean

optional, default value=false

Suppress highlighting of any upstream components if this one is not currently visible.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 8473

campaign_ui_manager:highlight_treasury_panel_summary_tab(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight],
  [boolean
dont highlight upstream]
)

Highlights the summary tab on the treasury panel. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

4

boolean

optional, default value=false

Suppress highlighting of any upstream components if this one is not currently visible.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 8504

campaign_ui_manager:highlight_treasury_panel_trade_tab(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight],
  [boolean
dont highlight upstream]
)

Highlights the trade tab on the treasury panel. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

4

boolean

optional, default value=false

Suppress highlighting of any upstream components if this one is not currently visible.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 8535

campaign_ui_manager:highlight_unit_cards(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight],
  [boolean
dont highlight upstream],
  [boolean
unit types only],
  [boolean
unit experience only]
)

Highlights unit cards across the campaign UI. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

4

boolean

optional, default value=false

Suppress highlighting of any upstream components if this one is not currently visible.

5

boolean

optional, default value=false

Only highlights the unit type indicator on each card instead of the whole card.

6

boolean

optional, default value=false

Only highlights the unit experience indicator on each card instead of the whole card.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 8566

campaign_ui_manager:highlight_unit_exchange_panel(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the unit exchange panel. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 8587

campaign_ui_manager:highlight_unit_experience(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights experience indicators on visible unit cards. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 8611

campaign_ui_manager:highlight_unit_information_panel(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the unit information panel. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 8625

campaign_ui_manager:highlight_unit_recruitment_panel(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the unit recruitment panel. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 8653

campaign_ui_manager:highlight_unit_types(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights unit type indicators on visible unit cards. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 8703

campaign_ui_manager:highlight_winds_of_magic(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the winds of magic indicators on the army panel and the pre-battle panel. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 8717

campaign_ui_manager:highlight_ataman_button(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the ataman button. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 8752

campaign_ui_manager:highlight_atamans(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the Atamans button and panel. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 8770

campaign_ui_manager:highlight_devotion(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the Devotion income. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 8805

campaign_ui_manager:highlight_ice_court(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the Ice Court button and panel. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 8823

campaign_ui_manager:highlight_motherland(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the Ice Court button and panel. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 8848

campaign_ui_manager:highlight_war_coordination(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the war co-ordination button and panel or diplomacy button. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 8883

campaign_ui_manager:highlight_war_coordination_ally_missions(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the war co-ordination_ally_missions tab. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 8920

campaign_ui_manager:highlight_war_coordination_outpost(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the war co-ordination_outpost tab. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 8964

campaign_ui_manager:highlight_war_coordination_request_army(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the war co-ordination_outpost tab. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 9008

campaign_ui_manager:highlight_war_coordination_set_target(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the war co-ordination_outpost tab. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 9052

campaign_ui_manager:highlight_allied_recruitment(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the allied recruitment panel and button. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 9096

campaign_ui_manager:highlight_can_trade_icons(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights diplomacy attitude icons on the diplomacy screen. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 9141

campaign_ui_manager:highlight_initiate_diplomacy(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights region trading button on the diplomacy screen. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 9177

campaign_ui_manager:highlight_region_trading(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights region trading button on the diplomacy screen. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 9206

campaign_ui_manager:highlight_confederation(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights confederation button on the diplomacy screen. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 9237

campaign_ui_manager:highlight_non_aggression(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights region non-aggression pact on the diplomacy screen. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 9268

campaign_ui_manager:highlight_global_item_pool(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the character details subpanel on the character details panel. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 9306

campaign_ui_manager:highlight_skull_throne(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the Skull Throne button. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 9341

campaign_ui_manager:highlight_skulls_count(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the skulls counter. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 9366

campaign_ui_manager:highlight_devotees(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the devotees counter. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 9384

campaign_ui_manager:highlight_pleasurable_acts(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the pleasurable acts indicator on the province info panel. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 9402

campaign_ui_manager:highlight_summon_disciple_army(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the summon disciple army button. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 9428

campaign_ui_manager:highlight_proliferate_cults(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the Skull Throne button. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 9459

campaign_ui_manager:highlight_daemonic_glory_counters(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the glory counters counter. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 9483

campaign_ui_manager:highlight_daemonic_glory_panel(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the Daemonic Glory button and panel. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 9501

campaign_ui_manager:highlight_daemonic_dedication(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the Daemonic Dedication button and panel. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 9536

campaign_ui_manager:highlight_cathay_compass(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the Cathay Compass button and panel. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 9578

campaign_ui_manager:highlight_ivory_road(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the Ivory Road button and panel. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 9634

campaign_ui_manager:highlight_harmony(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the Harmony lotus. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 9668

campaign_ui_manager:highlight_great_bastion(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the Harmony lotus. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 9691

campaign_ui_manager:highlight_kislev_supporters(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the Supporters Track. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 9714

campaign_ui_manager:highlight_plagues_of_nurgle(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the Plagues of Nurgle button and panel. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 9749

campaign_ui_manager:highlight_infections(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the infections counter. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 9809

campaign_ui_manager:highlight_symptoms(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights Nurgle symptoms. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 9835

campaign_ui_manager:highlight_plague_recipes(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights Nurgle plague recipes. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 9881

campaign_ui_manager:highlight_unholy_manifestations(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the Unholy Manifestations button and panel. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 9928

campaign_ui_manager:highlight_changing_of_the_ways(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the Changing of the Ways button and panel. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 9962

campaign_ui_manager:highlight_grimoires(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the grimoires counter. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 9996

campaign_ui_manager:highlight_winds_of_magic_manipulation(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the Winds of Magic Manipulation button and panel. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 10014

campaign_ui_manager:highlight_offer_to_the_great_maw(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the offings to the great maw button. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 10048

campaign_ui_manager:highlight_orge_camp(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the deploy ogre camp button. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 10087

campaign_ui_manager:highlight_ogre_meat(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the grimoires counter. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 10118

campaign_ui_manager:highlight_ogre_contracts(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the Winds of Magic Manipulation button and panel. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 10136

campaign_ui_manager:highlight_big_names(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the deploy ogre camp button. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 10170

Last updated 12/08/2022 11:56:57