Campaign UI Manager

The campaign UI manager provides support functions for querying and manipulating the UI in campaign. A campaign ui manager is automatically created when the campaign_manager is created. A handle to the campaign ui manager can be retrieved from the campaign manager with campaign_manager:get_campaign_ui_manager.

Loaded in Campaign loaded in campaign
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Creation

campaign_ui_manager:new()

Creates and returns a new campaign ui manager object, or returns an existing one if one was previously created. This function can be used interchangeably with campaign_manager:get_campaign_ui_manager.

Returns:

  1. campaign_ui_manager campaign ui manager

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 136

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Usage

Once a campaign_ui_manager object has been created with campaign_ui_manager:new or campaign_manager:get_campaign_ui_manager, functions on it may be called using the form showed below.

Example - Specification:

<ui_manager_object>:<function_name>(<args>)

Example - Creation and Usage:

local uim = campaign_ui_manager:new()
if uim:is_panel_open("events") then        -- calling a function on the object once created
    out("Events panel is open")
end
Events panel is open
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UI Listeners

The campaign ui manager keeps track of what settlement and character is selected and what ui panels are open. This information can be queried with the functions in this section.

campaign_ui_manager:is_panel_open(string panel name)

Returns whether a ui panel with the supplied name is currently open.

Parameters:

1

string

panel name

Returns:

  1. boolean is panel open

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 373

campaign_ui_manager:is_event_panel_open()

Returns whether an event panel is currently open.

Returns:

  1. boolean is event panel open

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 388

campaign_ui_manager:get_open_fullscreen_panel()

Returns the name of the first fullscreen panel that's open, or false if no panels are open. Usually only one fullscreen panel is open at a time but in certain circumstances (such as diplomacy) more than one may be open at a time.

Returns:

  1. string open fullscreen panel

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 397

campaign_ui_manager:is_char_selected(character character)

Returns whether the supplied character is selected.

Parameters:

1

character

character

Returns:

  1. boolean is character selected

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 413

campaign_ui_manager:get_char_selected_cqi(character character)

Returns the cqi of the selected character.

Parameters:

1

character

character

Returns:

  1. boolean is character selected

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 422

campaign_ui_manager:is_char_selected_from_faction(string faction name)

Returns whether a character from the supplied faction is selected.

Parameters:

1

string

faction name

Returns:

  1. boolean is character selected

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 431

campaign_ui_manager:is_settlement_selected(string region name)

Returns whether a settlement in a region with the supplied name is selected.

Parameters:

1

string

region name

Returns:

  1. boolean is settlement selected

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 440

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Scripted Sequences

campaign_ui_manager:start_scripted_sequence()

This is a mechanism by which client scripts can notify the ui manager that a scripted sequence has started, which registers "scripted_sequence" in the panel open list. This has the effect of making the ui manager think that a fullscreen panel is open, stalling any pending interventions. Avoid using this unless you really have to, probably the only case where it's valid is in the case of script that must work in singleplayer and also multiplayer.

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 464

campaign_ui_manager:stop_scripted_sequence()

Removes "scripted_sequence" from the panel open list. This must be called after campaign_ui_manager:start_scripted_sequence.

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 474

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End of Turn Warnings

The campaign ui manager automatically listens for the end-of-turn warning panel, works out what warnings are present and fires custom script events to notify any listeners. The following table shows all events that this script can trigger:

Warning NameScript Event Issued
bankruptScriptEventBankruptcyWarningIssued
techScriptEventTechnologyWarningIssued
edictScriptEventCommandmentWarningIssued
characterScriptEventCharacterSkillPointWarningIssued
armyScriptEventMilitaryForceSkillPointWarningIssued
politicsScriptEventOverseerWarningIssued
siegeScriptEventSiegeNoEquipmentWarningIssued
moraleScriptEventMoraleWarningIssued

campaign_ui_manager:suppress_end_of_turn_warning(string warning name, [boolean should suppress])

Suppresses or un-suppresses an end turn warning from appearing. End turn warning names can be found in the table above.

Parameters:

1

string

warning name

2

boolean

optional, default value=false

should suppress

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 626

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Output Stamps

campaign_ui_manager:get_next_output_stamp()

Returns an incremental number which can be used for matching output between tabs.

Returns:

  1. number output stamp

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 688

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Locking/Unlocking UI

campaign_ui_manager:lock_ui()

Partially locks the ui, preventing the player from ending turn or moving armies and suppressing the events rollout. Subsequent calls to the function will increase the lock level on the ui, with calls to campaign_ui_manager:unlock_ui reducing the lock level on the ui. The ui will only unlock when the lock level is reduced back to zero.

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 709

campaign_ui_manager:unlock_ui()

Attempts to unlock the ui after it has been locked with campaign_ui_manager:lock_ui. Each call to campaign_ui_manager:lock_ui increases the lock level on the ui while each call to this function reduces the lock level. The ui is only unlocked when the lock level returns to zero.

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 752

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Auto-Opening Event Panel

campaign_ui_manager:enable_event_panel_auto_open(boolean should enable)

Enables or disables the event panel from auto-opening. Each call to disable the event panel auto-opening made with this function increases the lock level by one, and each call to enable it decreases the lock level by one. Auto-opening is only re-enabled when the lock level drops to zero. This allows multiple client scripts to suppress event panels at the same time, and only when all have relinquished their lock will event panels be allowed to auto-open again.

Parameters:

1

boolean

should enable

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 819

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UI Overrides

campaign_ui_manager:set_should_save_override_state(boolean should save)

Sets the campaign ui manager to save and restore the state of all ui overrides when the game is saved and reloaded. By default the state of these is saved - use this function to disable this.

Parameters:

1

boolean

should save

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 870

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Whitelists

The whitelist system allow scripts to prevent the player from selecting any settlements, characters or both. Individual settlements or characters can then be whitelisted so that only they may be selected.

campaign_ui_manager:enable_character_selection_whitelist()

Enables the character selection whitelist so that it starts being enforced. After this function is called the player will be unable to select any characters that have not been added to the whitelist until the character whitelist system is disabled with campaign_ui_manager:disable_character_selection_whitelist.

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 1027

campaign_ui_manager:disable_character_selection_whitelist()

Disables the character selection whitelist so that it is no longer enforced. Calling this does not clear characters from the whitelist - use campaign_ui_manager:clear_character_selection_whitelist to do this.

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 1049

campaign_ui_manager:add_character_selection_whitelist(number character cqi)

Adds a character to the character whitelist by cqi. The character whitelist system must be enabled with campaign_ui_manager:enable_character_selection_whitelist for this to have an effect.

Parameters:

1

number

character cqi

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 1060

campaign_ui_manager:remove_character_selection_whitelist(number character cqi)

Removes a character from the character whitelist by cqi.

Parameters:

1

number

character cqi

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 1079

campaign_ui_manager:clear_character_selection_whitelist()

Clears all characters from the character whitelist.

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 1095

campaign_ui_manager:add_all_characters_for_faction_selection_whitelist(string faction name)

Adds all characters from the specified faction to the character selection whitelist.

Parameters:

1

string

faction name

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 1103

campaign_ui_manager:enable_settlement_selection_whitelist()

Enables the settlement selection whitelist so that it starts being enforced. After this function is called the player will be unable to select any settlements that have not been added to the whitelist until the settlement whitelist system is disabled with campaign_ui_manager:disable_settlement_selection_whitelist.

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 1140

campaign_ui_manager:disable_settlement_selection_whitelist()

Diables the settlement selection whitelist so that it is no longer enforced. Calling this does not clear settlements from the whitelist - use campaign_ui_manager:clear_settlement_selection_whitelist to do this.

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 1169

campaign_ui_manager:add_settlement_selection_whitelist(string settlement name)

Adds the specified settlement to the settlement selection whitelist. The settlement name will be in the form settlement:[region_name]. The settlement whitelist system must be enabled with campaign_ui_manager:enable_settlement_selection_whitelist for this to have an effect.

Parameters:

1

string

settlement name

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 1180

campaign_ui_manager:remove_settlement_selection_whitelist(string settlement name)

Removes the specified settlement from the settlement selection whitelist. The settlement name will be in the form settlement:[region_name].

Parameters:

1

string

settlement name

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 1202

campaign_ui_manager:clear_settlement_selection_whitelist()

Clears the settlement selection whitelist.

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 1221

campaign_ui_manager:add_all_settlements_for_faction_selection_whitelist(string faction name)

Adds all settlements belonging to the specified faction to the settlement whitelist.

Parameters:

1

string

faction name

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 1230

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Pulse Strength Constants

The campaign ui manager stores pulse strength constants, which are numbers which represent how intensely a ui component of a certain size should flash in certain situations. Smaller components (i.e. buttons) should flash more intensely than larger components (i.e. panels) to attract attention to themselves.

campaign_ui_manager:get_panel_pulse_strength()

Returns the panel pulse strength constant (currently 5).

Returns:

  1. number panel pulse strength constant

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 1275

campaign_ui_manager:get_button_pulse_strength()

Returns the button pulse strength constant (currently 10).

Returns:

  1. number button pulse strength constant

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 1283

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Settlement Highlighting

campaign_ui_manager:highlight_settlement(
  string
settlement name,
  [string
marker type],
  [number
x offset],
  [number
y offset],
  [number
height offset]
)

Places a highlight effect at the position of the supplied settlement. An offset position may optionally be set - sometimes it's better not to highlight a settlement's central position if a character is stood there as it's unclear what's being highlighted.
A marker type can be supplied - recognised marker types are currently move_to, select, pointer, move_to_vfx, select_vfx (default), look_at_vfx, objective. If one of these is specified then the marker is added with the underlying add_marker command provided by the game interface. If no marker type is specified then a vfx is added with the add_vfx command instead, of type advice_settlement_marker.
Any highlight added with this function can be removed later with campaign_ui_manager:unhighlight_settlement.

Parameters:

1

string

Full settlement name. This is generally "settlement:" concatenated with the region key.

2

string

optional, default value=nil

Marker type.

3

number

optional, default value=0

X offset.

4

number

optional, default value=0

Y offset.

5

number

optional, default value=0

Height offset.

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 1311

campaign_ui_manager:unhighlight_settlement(string settlement name, [boolean is marker])

Removes a highlight effect at the position of the supplied settlement that was previously added with campaign_ui_manager:highlight_settlement.

Parameters:

1

string

Full settlement name. This is generally "settlement:" concatenated with the region key.

2

boolean

optional, default value=false

Is marker. If set to true this removes a marker at the settlement - set this if a marker type was specified to campaign_ui_manager:highlight_settlement. If set to false then a vfx is removed - set this if no marker type was specified to campaign_ui_manager:highlight_settlement.

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 1382

campaign_ui_manager:highlight_all_settlements_for_faction(
  string
faction key,
  [boolean
show highlight],
  [string
marker type]
)

A shorthand method for highlighting or unhighlighting all settlements belonging to a specified faction. This function uses campaign_ui_manager:highlight_settlement and campaign_ui_manager:unhighlight_settlement to perform the actual highlighting and unhighlighting.

Parameters:

1

string

Faction key.

2

boolean

optional, default value=false

Show highlight.

3

string

optional, default value=nil

Marker type to be supplied to campaign_ui_manager:highlight_settlement or campaign_ui_manager:unhighlight_settlement - see the documentation for those functions for more information.

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 1410

campaign_ui_manager:highlight_all_settlements_near_camera(
  [boolean
show highlight],
  number
radius,
  [function
condition]
)

A shorthand method for highlighting or unhighlighting all settlements currently near the position of the camera. An optional condition may be supplied to filter the settlements to highlight.
Note that the highlighting won't update if the camera is moved.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

Radius in display units.

3

function

optional, default value=nil

Filter condition. If supplied, this should be a function which accepts a settlement object as a single argument and returns a boolean result. If the boolean result evaluates to true then the settlement is highlighted. The filter is only considered when highlighting - when unhighlighting, all settlements within the radius are unhighlighted regardless of any filter.

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 1445

campaign_ui_manager:highlight_settlement_for_selection(
  string
settlement name,
  string
province name,
  function
callback,
  [number
x offset],
  [number
y offset]
)

Highlights a settlement, and then calls a supplied callback when that character is selected. This function uses campaign_ui_manager:highlight_settlement to perform the actual highlighting.

Parameters:

1

string

Full settlement name. This is generally "settlement:" concatenated with the region key.

2

string

Province name to which the settlement belongs.

3

function

callback

4

number

optional, default value=0

X offset.

5

number

optional, default value=0

Y offset.

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 1496

campaign_ui_manager:unhighlight_settlement_for_selection(character character object)

Unhighlights a settlement after it has been highlighted with campaign_ui_manager:highlight_settlement_for_selection. Note that client scripts do not need to call this themselves to clean up after campaign_ui_manager:highlight_settlement_for_selection has triggered - it is for cancelling a running selection listener.

Parameters:

1

character

character object

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 1542

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Character Highlighting

campaign_ui_manager:highlight_character(
  character
character object,
  [string
marker type],
  [number
height offset]
)

Places a highlight effect at the position of the supplied character. A marker type can be supplied - recognised marker types are currently move_to, select, pointer, move_to_vfx, select_vfx (default), look_at_vfx, objective. If one of these is specified then the marker is added with the underlying add_marker command provided by the game interface. If no marker type is specified then a vfx is added with the add_vfx command instead, of type advice_settlement_marker.
Any highlight added with this function can be removed later with campaign_ui_manager:unhighlight_character.

Parameters:

1

character

character object

2

string

optional, default value=nil

marker type

3

number

optional, default value=0

height offset

Returns:

  1. boolean character was highlighted

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 1575

campaign_ui_manager:unhighlight_character(character character object, [boolean is marker])

Removes a highlight effect at the position of the supplied character that was previously added with campaign_ui_manager:highlight_character.

Parameters:

1

character

Character object.

2

boolean

optional, default value=false

Is marker. If set to true this removes a marker at the character - set this if a marker type was specified to campaign_ui_manager:highlight_character. If set to false then a vfx is removed - set this if no marker type was specified to campaign_ui_manager:highlight_character.

Returns:

  1. boolean character was unhighlighted

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 1615

campaign_ui_manager:highlight_all_general_characters_for_faction(
  string
faction key,
  [boolean
should highlight]
)

A shorthand method for highlighting/unhighlight all armies for a faction.

Parameters:

1

string

faction key

2

boolean

optional, default value=false

should highlight

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 1641

campaign_ui_manager:highlight_all_characters_near_camera(
  [boolean
show highlight],
  number
radius,
  [function
condition]
)

A shorthand method for highlighting or unhighlighting all characters currently near the position of the camera. An optional condition may be supplied to filter the characters to highlight.
Note that the highlighting won't update if the camera is moved.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

Radius in display units.

3

function

optional, default value=nil

Filter condition. If supplied, this should be a function which accepts a character object as a single argument and returns a boolean result. If the boolean result evaluates to true then the character is highlighted. The filter is only considered when highlighting - when unhighlighting, all characters within the radius are unhighlighted regardless of any filter.

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 1678

campaign_ui_manager:highlight_all_generals_near_camera(
  [boolean
show highlight],
  number
radius,
  [function
condition]
)

A shorthand method for highlighting or unhighlighting all general/lord characters currently near the position of the camera. Uses campaign_ui_manager:highlight_all_characters_near_camera.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

Radius in display units.

3

function

optional, default value=nil

Filter condition. If supplied, this should be a function which accepts a character object as a single argument and returns a boolean result. If the boolean result evaluates to true then the character is highlighted. The filter is only considered when highlighting - when unhighlighting, all characters within the radius are unhighlighted regardless of any filter.

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 1728

campaign_ui_manager:highlight_all_heroes_near_camera(
  [boolean
show highlight],
  number
radius,
  [function
condition]
)

A shorthand method for highlighting or unhighlighting all hero characters currently near the position of the camera. Uses campaign_ui_manager:highlight_all_characters_near_camera.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

Radius in display units.

3

function

optional, default value=nil

Filter condition. If supplied, this should be a function which accepts a character object as a single argument and returns a boolean result. If the boolean result evaluates to true then the character is highlighted. The filter is only considered when highlighting - when unhighlighting, all characters within the radius are unhighlighted regardless of any filter.

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 1746

campaign_ui_manager:highlight_character_for_selection(
  character
character object,
  function
callback,
  [number
height offset]
)

Highlights a character, and then calls a supplied callback when that character is selected. This function uses campaign_ui_manager:highlight_character to perform the actual highlighting.

Parameters:

1

character

character object

2

function

callback

3

number

optional, default value=0

height offset

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 1764

campaign_ui_manager:unhighlight_character_for_selection(character character object)

Unhighlights a character after it has been highlighted with campaign_ui_manager:highlight_character_for_selection. Note that client scripts do not need to call this themselves to clean up after campaign_ui_manager:highlight_character_for_selection has triggered - it is for cancelling a running selection listener.

Parameters:

1

character

character object

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 1806

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Tutorial-Specific UI Hiding

The functions here are bespoke for tutorials and hide or show various bits of the UI.

campaign_ui_manager:display_first_turn_ui(boolean show ui)

Hides or shows a large amount of the campaign UI.

Parameters:

1

boolean

show ui

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 1844

campaign_ui_manager:display_faction_buttons(boolean should show)

Hides or shows the faction buttons docker on the campaign UI, which is the panel on which the end-turn button is displayed.

Parameters:

1

boolean

should show

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 1955

campaign_ui_manager:display_resources_bar(boolean should show)

Hides or shows the resources bar at the top of the campaign UI.

Parameters:

1

boolean

should show

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 1973

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Unit Cards

campaign_ui_manager:num_queued_unit_cards_visible()

Returns the number of unit cards currently queued for recruitment on the army panel.

Returns:

  1. number queued unit cards

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 2005

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Interaction Monitor

An interaction monitor sets up an event/condition listener. Should the event occur and the condition be satisfied then a supplied key is saved into the advice history. The presence of this key in the advice history can then be queried by external scripts with campaign_ui_manager:get_interaction_monitor_state.

This mechanism allows client scripts to set up listeners for the player ever performing an action (e.g. changing stance, recruiting a unit, declaring war etc). Other scripts can then query whether or not the player has performed one of these actions at any point.

campaign_ui_manager:add_interaction_monitor(string key, string event name, [function condition])

Sets up an interaction monitor. If the supplied key is not already present in the advice history then a listener is established for the supplied event and condition. Should the event be triggered and the condition met, then the key is set in the advice history.

Parameters:

1

string

Interaction monitor key.

2

string

Event name to listen for.

3

function

optional, default value=true

Conditional test. This can either be a function that takes the event context as a single arguments and returns a boolean result, or just the value true to always match when the event is triggered (which is the default value).

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 2047

campaign_ui_manager:add_click_interaction_monitor(string key, [function condition])

Sets up an on-click interaction monitor. This sets up an interaction monitor with campaign_ui_manager:add_interaction_monitor for the ComponentLClickUp event.

Parameters:

1

string

Interaction monitor key.

2

function

optional, default value=true

Conditional test. This can either be a function that takes the event context as a single arguments and returns a boolean result, or just the value true to always match when the event is triggered (which is the default value).

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 2085

campaign_ui_manager:add_campaign_panel_closed_interaction_monitor(string key, [function condition])

Sets up a panel-closing interaction monitor. This sets up an interaction monitor with campaign_ui_manager:add_interaction_monitor for the PanelClosedCampaign event.

Parameters:

1

string

Interaction monitor key.

2

function

optional, default value=true

Conditional test. This can either be a function that takes the event context as a single arguments and returns a boolean result, or just the value true to always match when the event is triggered (which is the default value).

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 2094

campaign_ui_manager:get_interaction_monitor_state(string key)

Gets the state of a supplied interaction monitor. If the monitor has ever been triggered then true is returned, otherwise false is returned instead.

Parameters:

1

string

Interaction monitor key.

Returns:

  1. boolean monitor ever triggered

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 2103

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Diplomacy Audio Locking

Multiple independent client scripts wish to lock and unlock the diplomacy_audio override at the same time, so the campaign ui manager provides this specific interface for doing so. Each call to campaign_ui_manager:lock_diplomacy_audio increases the lock level, whereas each call to campaign_ui_manager:unlock_diplomacy_audio decreases it. The ui override itself only gets locked/unlocked when the lock level moves from 0 to 1 or 1 to 0.

campaign_ui_manager:lock_diplomacy_audio()

Increases the lock level on the diplomacy_audio ui override, locking it if the level is moving from 0 to 1.

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 2124

campaign_ui_manager:unlock_diplomacy_audio()

Decreases the lock level on the diplomacy_audio ui override, unlocking it if the level is moving from 1 to 0.

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 2135

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Specific Component/Tooltip Pulse Highlighting

The campaign ui manager provides a large number of functions, listed below, to pulse-highlight various specific sections of the campaign UI. Client scripts may call one or more of the functions listed below to highlight a section of the ui, then campaign_ui_manager:unhighlight_all_for_tooltips to subsequently unhighlight any ui section currently highlighted by them. This is primarily for use with the tooltip/help system, which pulse-highlights sections of the UI when the cursor is placed over a relevant hyperlinked word in help system text.

The help_page_link_highlighting ui override may be set to disable this system, although each highlighting function allows the action to be forced using a flag.

Where sensible, each highlight function will call a different highlight function if its uicomponents are not visible. For example, a call to highlight the army panel will highlight armies instead if the army panel is not visible - hopefully communicating to the player that they can select an army to see the panel.

campaign_ui_manager:unhighlight_all_for_tooltips([boolean force unhighlight])

Unhighlights any component that's been highlighted by the tooltip system using one of the other functions in this section.

Parameters:

1

boolean

optional, default value=false

Force unhighlight, even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 2165

campaign_ui_manager:highlight_advice_history_buttons(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the advice history buttons. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 2183

campaign_ui_manager:highlight_advisor_button(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the advisor button. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 2219

campaign_ui_manager:highlight_advisor(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the advisor. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 2244

campaign_ui_manager:highlight_armies(
  [boolean
show highlight],
  [string
faction key],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights armies near the camera, optionally for a target faction. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

string

optional, default value=nil

Target faction key. Can be omitted to highlight armies for all factions.

3

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

4

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 2294

campaign_ui_manager:highlight_armies_at_sea(
  [boolean
show highlight],
  [string
faction key],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights armies at sea near the camera, optionally for a target faction. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

string

optional, default value=nil

Target faction key. Can be omitted to highlight armies for all factions.

3

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

4

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 2318

campaign_ui_manager:highlight_army_panel(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the army panel. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 2342

campaign_ui_manager:highlight_army_panel_unit_cards(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the unit cards on the army panel. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 2401

campaign_ui_manager:highlight_autoresolve_button(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the autoresolve button. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 2450

campaign_ui_manager:highlight_balance_of_power_bar(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the balance of power bar. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 2483

campaign_ui_manager:highlight_banners_and_marks(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights banners and marks. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 2509

campaign_ui_manager:highlight_blessed_spawnings_button(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the blessed spawnings button. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 2572

campaign_ui_manager:highlight_blood_kiss(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights blood kiss indicator. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 2605

campaign_ui_manager:highlight_bloodlines_button(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the bloodlines button. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 2624

campaign_ui_manager:highlight_bloodlines_panel(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the bloodlines panel. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 2648

campaign_ui_manager:highlight_book_of_grudges_bar(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the book of grudges bar. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 2699

campaign_ui_manager:highlight_books_of_nagash(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights book of nagash. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 2724

campaign_ui_manager:highlight_books_of_nagash_button(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the books of nagash button. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 2752

campaign_ui_manager:highlight_books_of_nagash_panel(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the books of nagash panel. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 2777

campaign_ui_manager:highlight_building_browser_button(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the building browser button. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 2830

campaign_ui_manager:highlight_building_browser(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the building browser. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 2857

campaign_ui_manager:highlight_building_browser_buildings(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight],
  [boolean
dont highlight upstream]
)

Highlights building browser buildings. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

4

boolean

optional, default value=false

Suppress highlighting of any upstream components if this one is not currently visible.

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 2984

campaign_ui_manager:highlight_building_panel(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight],
  [boolean
dont highlight upstream]
)

Highlights the building panel. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

4

boolean

optional, default value=false

Suppress highlighting of any upstream components if this one is not currently visible.

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 3024

campaign_ui_manager:highlight_building_panel_tab(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the building panel tab on the army panel. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 3093

campaign_ui_manager:highlight_buildings(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight],
  [boolean
first settlement only],
  [boolean
all but first settlement]
)

Highlights buildings on the army panel. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

4

boolean

optional, default value=false

Only highlight buildings for the first settlement on the army panel.

5

boolean

optional, default value=false

Highlight buildings for all but the first settlement on the army panel.

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 3119

campaign_ui_manager:highlight_canopic_jars(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights canopic jars. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 3207

campaign_ui_manager:highlight_character_available_skill_points(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight],
  [boolean
dont highlight upstream]
)

Highlights the available skill points indicator on the character details panel. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

4

boolean

optional, default value=false

Suppress highlighting of any upstream components if this one is not currently visible.

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 3226

campaign_ui_manager:highlight_character_details(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the character details subpanel on the character details panel. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 3254

campaign_ui_manager:highlight_character_details_button(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight],
  [boolean
dont highlight upstream]
)

Highlights the character details button. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

4

boolean

optional, default value=false

Suppress highlighting of any upstream components if this one is not currently visible.

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 3317

campaign_ui_manager:highlight_character_details_panel(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the character details panel. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 3346

campaign_ui_manager:highlight_character_details_panel_details_button(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight],
  [boolean
dont highlight upstream]
)

Highlights the details tab button on the character details panel. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

4

boolean

optional, default value=false

Suppress highlighting of any upstream components if this one is not currently visible.

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 3508

campaign_ui_manager:highlight_character_details_panel_rank_indicator(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the character rank indicator on the character details panel. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 3536

campaign_ui_manager:highlight_character_details_panel_skills_button(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight],
  [boolean
dont highlight upstream]
)

Highlights the skills tab button on the character details panel. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

4

boolean

optional, default value=false

Suppress highlighting of any upstream components if this one is not currently visible.

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 3558

campaign_ui_manager:highlight_character_info_panel(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the character info panel that appears when a character is selected. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 3586

campaign_ui_manager:highlight_character_magic_items(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights magic items on the character details panel. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 3642

campaign_ui_manager:highlight_character_skills(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the character skills subpanel on the character details panel. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 3669

campaign_ui_manager:highlight_character_skills_button(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight],
  [boolean
dont highlight upstream]
)

Highlights the character skills button on the character details panel. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

4

boolean

optional, default value=false

Suppress highlighting of any upstream components if this one is not currently visible.

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 3710

campaign_ui_manager:highlight_character_traits(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the character traits on the character details panel. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 3738

campaign_ui_manager:highlight_chivalry(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the chivalry bar. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 3771

campaign_ui_manager:highlight_commandments(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights commandments. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 3830

campaign_ui_manager:highlight_corruption(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights corruption. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 3857

campaign_ui_manager:highlight_diplomacy_attitude_icons(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights diplomacy attitude icons on the diplomacy screen. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 3891

campaign_ui_manager:highlight_diplomacy_button(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the diplomacy button. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 3926

campaign_ui_manager:highlight_diplomacy_centre_panel(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight],
  [boolean
dont highlight upstream]
)

Highlights the centre panel on the diplomacy screen. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

4

boolean

optional, default value=false

Suppress highlighting of any upstream components if this one is not currently visible.

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 3952

campaign_ui_manager:highlight_diplomacy_left_panel(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight],
  [boolean
dont highlight upstream]
)

Highlights the left panel on the diplomacy screen. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

4

boolean

optional, default value=false

Suppress highlighting of any upstream components if this one is not currently visible.

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 3996

campaign_ui_manager:highlight_diplomacy_right_panel(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight],
  [boolean
dont highlight upstream]
)

Highlights the right panel on the diplomacy screen. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

4

boolean

optional, default value=false

Suppress highlighting of any upstream components if this one is not currently visible.

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 4028

campaign_ui_manager:highlight_diplomacy_screen(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights just the diplomacy screen. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 4060

campaign_ui_manager:highlight_drop_down_list_buttons(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the drop-down list buttons. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 4089

campaign_ui_manager:highlight_dynasties(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights dynasties. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 4107

campaign_ui_manager:highlight_dynasties_panel(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the dynasties panel. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 4117

campaign_ui_manager:highlight_end_turn_button(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the end-turn button. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 4127

campaign_ui_manager:highlight_events_list(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the events drop-down list. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 4151

campaign_ui_manager:highlight_factions_list(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the factions drop-down list. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 4177

campaign_ui_manager:highlight_faction_summary_button(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the factions summary button. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 4203

campaign_ui_manager:highlight_faction_summary_records_tab(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight],
  [boolean
dont highlight upstream]
)

Highlights the records tab on the faction screen. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

4

boolean

optional, default value=false

Suppress highlighting of any upstream components if this one is not currently visible.

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 4227

campaign_ui_manager:highlight_faction_summary_screen(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the faction summary screen. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 4392

campaign_ui_manager:highlight_faction_summary_summary_tab(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight],
  [boolean
dont highlight upstream]
)

Highlights the summary tab on the faction screen. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

4

boolean

optional, default value=false

Suppress highlighting of any upstream components if this one is not currently visible.

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 4432

campaign_ui_manager:highlight_faction_summary_statistics_tab(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight],
  [boolean
dont highlight upstream]
)

Highlights the statistics tab on the faction screen. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

4

boolean

optional, default value=false

Suppress highlighting of any upstream components if this one is not currently visible.

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 4523

campaign_ui_manager:highlight_fightiness_bar(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight],
  [boolean
dont highlight upstream]
)

Highlights the fightiness bar. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

4

boolean

optional, default value=false

Suppress highlighting of any upstream components if this one is not currently visible.

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 4563

campaign_ui_manager:highlight_fleet_office_button(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the fleet office button. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 4601

campaign_ui_manager:highlight_fleet_office_panel(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the fleet office panel. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 4626

campaign_ui_manager:highlight_food(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the food indicator on the top bar of the campaign interface. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 4697

campaign_ui_manager:highlight_food_bar(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the food bar. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 4714

campaign_ui_manager:highlight_forces_list(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the forces drop-down list. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 4759

campaign_ui_manager:highlight_forging_magic_items_button(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the forging magic items button. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 4785

campaign_ui_manager:highlight_forging_magic_items_panel(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight],
  [boolean
dont highlight upstream]
)

Highlights the forging magic items panel. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

4

boolean

optional, default value=false

Suppress highlighting of any upstream components if this one is not currently visible.

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 4813

campaign_ui_manager:highlight_garrison_armies(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights garrison army unit cards on the army panel. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 4871

campaign_ui_manager:highlight_garrison_details_button(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the garrison details button. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 4913

campaign_ui_manager:highlight_geomantic_web_button(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the geomantic web button. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 4939

campaign_ui_manager:highlight_global_recruitment_pool(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight],
  [boolean
dont highlight upstream]
)

Highlights the global recruitment pool on the recruitment panel. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

4

boolean

optional, default value=false

Suppress highlighting of any upstream components if this one is not currently visible.

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 4965

campaign_ui_manager:highlight_gods_bar(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the gods bar. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 5007

campaign_ui_manager:highlight_growth(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the growth section of the province info panel. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 5031

campaign_ui_manager:highlight_grudges_bar(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the grudges bar. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 5065

campaign_ui_manager:highlight_grudges_button(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the grudges button. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 5091

campaign_ui_manager:highlight_help_pages_button(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the help pages button. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 5115

campaign_ui_manager:highlight_heroes(
  [boolean
show highlight],
  [string
faction key],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights any visible heroes on the campaign map. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

string

optional, default value=nil

Target faction key. Can be omitted to highlight armies for all factions.

3

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

4

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 5137

campaign_ui_manager:highlight_hero_deployment_button(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the hero deployment button. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 5161

campaign_ui_manager:highlight_hero_recruitment_panel(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the hero recruitment panel. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 5187

campaign_ui_manager:highlight_hero_recruitment_panel_tab_buttons(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the hero recruitment panel tab buttons. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 5264

campaign_ui_manager:highlight_horde_growth(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights horde growth. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 5294

campaign_ui_manager:highlight_horde_buildings(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight],
  [boolean
dont highlight upstream]
)

Highlights horde buildings. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

4

boolean

optional, default value=false

Suppress highlighting of any upstream components if this one is not currently visible.

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 5330

campaign_ui_manager:highlight_infamy(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the infamy indicator. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 5358

campaign_ui_manager:highlight_influence(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the influence indicator on the top bar of the campaign interface. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 5375

campaign_ui_manager:highlight_interventions(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the interventions button. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 5392

campaign_ui_manager:highlight_intrigue_at_the_court_button(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the intrigue at the court button. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 5418

campaign_ui_manager:highlight_intrigue_at_the_court_panel(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the intrigue at the court panel. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 5444

campaign_ui_manager:highlight_legendary_knight_button(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the Legendary Knight button. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 5472

campaign_ui_manager:highlight_list_button_events(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the events list button. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 5498

campaign_ui_manager:highlight_list_button_factions(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the factions list button. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 5522

campaign_ui_manager:highlight_list_button_forces(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the forces list button. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 5546

campaign_ui_manager:highlight_list_button_missions(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the missions list button. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 5570

campaign_ui_manager:highlight_list_button_provinces(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the provinces list button. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 5594

campaign_ui_manager:highlight_local_recruitment_pool(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight],
  [boolean
dont highlight upstream]
)

Highlights the local recruitment pool on the recruitment panel. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

4

boolean

optional, default value=false

Suppress highlighting of any upstream components if this one is not currently visible.

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 5618

campaign_ui_manager:highlight_lords(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights lords on the pre-battle screen. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 5657

campaign_ui_manager:highlight_lords_pre_battle_screen(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight],
  [boolean
reinforcements only]
)

Highlights lords on the pre-battle screen. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

4

boolean

optional, default value=false

Only highlights reinforcement lords.

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 5671

campaign_ui_manager:highlight_missions_list(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the missions list. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 5723

campaign_ui_manager:highlight_monstrous_arcanum_button(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the monstrous arcanum button. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 5749

campaign_ui_manager:highlight_mortuary_cult_button(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the mortuary cult button. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 5773

campaign_ui_manager:highlight_mortuary_cult_panel(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight],
  [boolean
dont highlight upstream]
)

Highlights the mortuary cult panel. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

4

boolean

optional, default value=false

Suppress highlighting of any upstream components if this one is not currently visible.

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 5801

campaign_ui_manager:highlight_movement_range(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight],
  [boolean
dont highlight upstream]
)

Highlights the movement range indicator on the character info panel. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

4

boolean

optional, default value=false

Suppress highlighting of any upstream components if this one is not currently visible.

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 5859

campaign_ui_manager:highlight_oathgold(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights oathgold indicator. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 5892

campaign_ui_manager:highlight_objectives_button(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the objectives button. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 5911

campaign_ui_manager:highlight_objectives_panel(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the objectives panel. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 5935

campaign_ui_manager:highlight_objectives_panel_chapter_missions(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the chapter missions tab on the objectives panel. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 5977

campaign_ui_manager:highlight_objectives_panel_victory_conditions(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the victory conditions tab on the objectives panel. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 6005

campaign_ui_manager:highlight_offices(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the offices panel. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 6033

campaign_ui_manager:highlight_offices_button(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the offices button. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 6091

campaign_ui_manager:highlight_peasants(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights peasants. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 6115

campaign_ui_manager:highlight_per_turn_income(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the per-turn income indicator. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 6132

campaign_ui_manager:highlight_pieces_of_eight_button(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the Pieces of Eight button. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 6148

campaign_ui_manager:highlight_pieces_of_eight_panel(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the pieces of eight panel. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 6172

campaign_ui_manager:highlight_pirate_coves(
  [boolean
show highlight],
  [string
faction key],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights any visible port settlements with pirate coves. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

string

optional, default value=nil

Target faction key. Can be omitted to highlight armies for all factions.

3

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

4

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 6225

campaign_ui_manager:highlight_ports(
  [boolean
show highlight],
  [string
faction key],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights any visible port settlements. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

string

optional, default value=nil

Target faction key. Can be omitted to highlight ports for all factions.

3

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

4

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 6286

campaign_ui_manager:highlight_post_battle_options(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights post battle option buttons. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 6310

campaign_ui_manager:highlight_post_battle_options_for_click([boolean show highlight])

Highlights post battle option buttons for clicking. This function works differently to other functions in this section as it highlights the post-battle options with a square highlight indicating that they should be clicked on. It also waits until the post_battle_panel is in position before activating the highlight.
Unlike other functions in this section this highlight should be disabled by calling this function again with false as a single argument.

Parameters:

1

boolean

optional, default value=false

show highlight

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 6373

campaign_ui_manager:highlight_post_battle_panel(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the post battle panel. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 6414

campaign_ui_manager:highlight_post_battle_panel_unit_cards(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight],
  [boolean
unit types only],
  [boolean
unit experience only],
  [boolean
unit banners only]
)

Highlights unit cards on the post battle panel. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

4

boolean

optional, default value=false

Only highlights the unit type indicator on each card instead of the whole card.

5

boolean

optional, default value=false

Only highlights the unit experience indicator on each card instead of the whole card.

6

boolean

optional, default value=false

Only highlights unit banners on each card instead of the whole card.

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 6447

campaign_ui_manager:highlight_pre_battle_options(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights unit cards on the pre-battle panel. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 6464

campaign_ui_manager:highlight_pre_battle_panel(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the pre-battle panel. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 6518

campaign_ui_manager:highlight_pre_battle_panel_unit_cards(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight],
  [boolean
is post-battle panel],
  [boolean
unit types only],
  [boolean
unit experience only],
  [boolean
unit banners only]
)

Highlights unit cards on the pre-battle panel. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

4

boolean

optional, default value=false

sets whether this is actually the post-battle panel we are highlighting (campaign_ui_manager:highlight_post_battle_panel_unit_cards sets this flag).

5

boolean

optional, default value=false

Only highlights the unit type indicator on each card instead of the whole card.

6

boolean

optional, default value=false

Only highlights the unit experience indicator on each card instead of the whole card.

7

boolean

optional, default value=false

Only highlights unit banners on each card instead of the whole card.

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 6573

campaign_ui_manager:highlight_province_info_panel(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the province info panel. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 6671

campaign_ui_manager:highlight_provinces_list(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the provinces drop-down list. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 6717

campaign_ui_manager:highlight_province_overview_panel(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the province overview panel. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 6743

campaign_ui_manager:highlight_province_overview_panel_settlement_headers(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight],
  [boolean
first settlement only],
  [boolean
all but first settlement]
)

Highlights just the settlement headers on the province overview panel. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

4

boolean

optional, default value=false

Only highlight headers for the first settlement on the army panel.

5

boolean

optional, default value=false

Highlight headers for all but the first settlement on the army panel.

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 6792

campaign_ui_manager:highlight_public_order(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights public order on the province info panel. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 6840

campaign_ui_manager:highlight_raise_dead_button(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the raise dead button. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 6880

campaign_ui_manager:highlight_raise_dead_panel(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the raise dead panel. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 6908

campaign_ui_manager:highlight_raise_dead_panel_unit_cards(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight],
  [boolean
unit types only],
  [boolean
unit experience only]
)

Highlights unit cards on the raise dead panel. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

4

boolean

optional, default value=false

Only highlights the unit type indicator on each card instead of the whole card.

5

boolean

optional, default value=false

Only highlights the unit experience indicator on each card instead of the whole card.

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 6958

campaign_ui_manager:highlight_raise_forces_button(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the raise forces button. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 7010

campaign_ui_manager:highlight_raise_forces_panel(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the raise forces panel. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 7052

campaign_ui_manager:highlight_recruit_black_ark_button(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the recruit black ark button. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 7127

campaign_ui_manager:highlight_recruit_hero_button(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the recruit hero button. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 7153

campaign_ui_manager:highlight_recruitment_button(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the recruitment button. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 7194

campaign_ui_manager:highlight_recruitment_capacity(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight],
  [boolean
dont highlight upstream]
)

Highlights the recruitment capacity indicators on the recruitment panel. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

4

boolean

optional, default value=false

Suppress highlighting of any upstream components if this one is not currently visible.

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 7221

campaign_ui_manager:highlight_recruitment_panel_unit_cards(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight],
  [boolean
unit types only],
  [boolean
unit experience only]
)

Highlights unit cards on the recruitment panel. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

4

boolean

optional, default value=false

Only highlights the unit type indicator on each card instead of the whole card.

5

boolean

optional, default value=false

Only highlights the unit experience indicator on each card instead of the whole card.

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 7258

campaign_ui_manager:highlight_regiments_of_renown_panel(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the regiments of renown panel. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 7314

campaign_ui_manager:highlight_regiments_of_renown_button(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the regiments of renown button. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 7365

campaign_ui_manager:highlight_reinforcements(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights reinforcements on the pre-battle screen. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 7399

campaign_ui_manager:highlight_rites_button(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the rites button. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 7413

campaign_ui_manager:highlight_rites_panel(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the rites panel. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 7439

campaign_ui_manager:highlight_ritual_buttons(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights ritual buttons. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 7473

campaign_ui_manager:highlight_ritual_rival_icons(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights ritual rival icons. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 7509

campaign_ui_manager:highlight_rituals_bar(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the rituals bar. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 7537

campaign_ui_manager:highlight_settlements(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight],
  [string
faction key]
)

Highlights any visible settlements. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

4

string

optional, default value=nil

Target faction key. Can be omitted to highlight settlements for all factions.

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 7572

campaign_ui_manager:highlight_ship_building_button(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the shipbuilding tab on the army panel. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 7596

campaign_ui_manager:highlight_ship_building_panel(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight],
  [boolean
dont highlight upstream]
)

Highlights the shipbuilding panel. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

4

boolean

optional, default value=false

Suppress highlighting of any upstream components if this one is not currently visible.

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 7622

campaign_ui_manager:highlight_siege_panel(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the siege panel. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 7692

campaign_ui_manager:highlight_siege_weapons(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights siege weapons on the siege panel. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 7727

campaign_ui_manager:highlight_slaves_button(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the slaves button. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 7754

campaign_ui_manager:highlight_slaves_buttons(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight],
  [boolean
dont highlight upstream]
)

Highlights the slaves buttons that appear on the province info panel when playing as Dark Elves. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

4

boolean

optional, default value=false

Suppress highlighting of any upstream components if this one is not currently visible.

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 7780

campaign_ui_manager:highlight_stances(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight],
  [boolean
dont highlight upstream]
)

Highlights the stances rollout. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

4

boolean

optional, default value=false

Suppress highlighting of any upstream components if this one is not currently visible.

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 7813

campaign_ui_manager:highlight_strategic_map_layer_buttons(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the layer buttons on the strategic map. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 7851

campaign_ui_manager:highlight_strat_map_button(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the strategy map button. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 7877

campaign_ui_manager:highlight_tax(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the tax indicator on the province info panel. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 7901

campaign_ui_manager:highlight_technologies(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight],
  [boolean
dont highlight upstream]
)

Highlights technologies. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

4

boolean

optional, default value=false

Suppress highlighting of any upstream components if this one is not currently visible.

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 7915

campaign_ui_manager:highlight_technology_button(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the technologies button. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 7956

campaign_ui_manager:highlight_technology_panel(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the technologies panel. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 7980

campaign_ui_manager:highlight_treasure_map_button(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the Treasure map button. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 8038

campaign_ui_manager:highlight_treasure_map_panel(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the treasure maps panel. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 8062

campaign_ui_manager:highlight_treasury(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the treasury value. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 8115

campaign_ui_manager:highlight_treasury_button(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the treasury button. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 8132

campaign_ui_manager:highlight_treasury_panel(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the treasury panel. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 8156

campaign_ui_manager:highlight_treasury_panel_details_tab(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight],
  [boolean
dont highlight upstream]
)

Highlights the details tab on the treasury panel. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

4

boolean

optional, default value=false

Suppress highlighting of any upstream components if this one is not currently visible.

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 8191

campaign_ui_manager:highlight_treasury_panel_summary_tab(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight],
  [boolean
dont highlight upstream]
)

Highlights the summary tab on the treasury panel. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

4

boolean

optional, default value=false

Suppress highlighting of any upstream components if this one is not currently visible.

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 8222

campaign_ui_manager:highlight_treasury_panel_trade_tab(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight],
  [boolean
dont highlight upstream]
)

Highlights the trade tab on the treasury panel. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

4

boolean

optional, default value=false

Suppress highlighting of any upstream components if this one is not currently visible.

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 8253

campaign_ui_manager:highlight_unit_cards(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight],
  [boolean
dont highlight upstream],
  [boolean
unit types only],
  [boolean
unit experience only]
)

Highlights unit cards across the campaign UI. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

4

boolean

optional, default value=false

Suppress highlighting of any upstream components if this one is not currently visible.

5

boolean

optional, default value=false

Only highlights the unit type indicator on each card instead of the whole card.

6

boolean

optional, default value=false

Only highlights the unit experience indicator on each card instead of the whole card.

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 8284

campaign_ui_manager:highlight_unit_exchange_panel(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the unit exchange panel. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 8305

campaign_ui_manager:highlight_unit_experience(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights experience indicators on visible unit cards. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 8329

campaign_ui_manager:highlight_unit_information_panel(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the unit information panel. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 8343

campaign_ui_manager:highlight_unit_recruitment_panel(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the unit recruitment panel. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 8394

campaign_ui_manager:highlight_unit_types(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights unit type indicators on visible unit cards. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 8444

campaign_ui_manager:highlight_winds_of_magic(
  [boolean
show highlight],
  [number
pulse strength override],
  [boolean
force highlight]
)

Highlights the winds of magic indicators on the army panel and the pre-battle panel. Best practise is to use campaign_ui_manager:unhighlight_all_for_tooltips to cancel the highlight later.

Parameters:

1

boolean

optional, default value=false

Show highlight.

2

number

optional, default value=nil

Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.

3

boolean

optional, default value=false

Forces the highlight to show even if the help_page_link_highlighting ui override is set.

Returns:

  1. nil

defined in ../working_data/script/_lib/lib_campaign_ui.lua, line 8458

Last updated 07/02/21 06:39:14