Alliance
Alliance objects represent logical alliances taking part in a battle. One or more armies fight together in an alliance to contest a battle. There are always exactly two alliances.
Alliance objects are derived from the battle_hierarchy, from the battle_alliances collection object which is in turn sourced from the battle object.
| Loaded in Battle |
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Once a handle to an alliance object is obtained, functions may be called on it to query or modify its state in the following form.
Example - Specification:
<object_name>:<function_name>(<args>)
Example - Creation and Usage:
local alliance_player = bm:alliances():item(1)
-- calling a function on the object once created
bm:out("number of armies on the player's side: " .. alliance_player:armies():count())
number of armies on the player's side: 2
-
alliance:armies() -
Creates and returns a
battle_armiesobject listing all armies in the alliance.Returns:
armies listbattle_armies
-
alliance:force_ai_plan_type_attack() -
Forces any AI in this alliance to prioritise attacking behaviour.
Returns:
nil
-
alliance:force_ai_plan_type_defend() -
Forces any AI in this alliance to prioritise defensive behaviour.
Returns:
nil
-
alliance:create_ai_unit_planner() -
Creates and returns an
ai_plannerobject attached to this alliance. Consider creating ascript_ai_plannerinstead of calling this function directly.Returns:
ai plannerai_planner