Armies

An armies object is a collection of army objects. Like the other battle collection objects (alliances and units), armies:count returns the number of objects and armies:item returns individual items in the collection.

Loaded in Battle loaded in battle
Back to top

Creation

Armies objects are derived from alliance objects in the battle_hierarchy - see the battle_hierarchy page for more information. Preferably, use the script_unit or generated_battle frameworks provided by the script libraries to negate the need to explicitly create armies objects.

Back to top

Usage

Once a handle to an armies object is obtained, functions may be called on it to query or modify its state in the following form.

Example - Specification:

<object_name>:<function_name>(<args>)

Example - Creation and Usage:

local armies_player = bm:alliances():item(1):armies()
bm:out("number of armies on the player's side: " .. armies_player:count())        -- calling a function on the object once created
number of armies on the player's side: 2
Back to top

Methods

armies:item(number index)

Returns the army at the specified index in the armies list. The list is 1-based, so supplying 1 as an argument will return the first army in the alliance.

Parameters:

1

number

index

Returns:

  1. army army

defined in ../../common/EmpireBattle/Source/BattleScript/BattleEditorScriptInterface.cpp, line 6521

armies:count()

Returns the size of the armies list.

Returns:

  1. number size of list

defined in ../../common/EmpireBattle/Source/BattleScript/BattleEditorScriptInterface.cpp, line 6541

Last updated 25/08/2021 12:07:50