Campaign UI Manager
The campaign UI manager provides support functions for querying and manipulating the UI in campaign. A campaign ui manager is automatically created when the campaign_manager is created. A handle to the campaign ui manager can be retrieved from the campaign manager with campaign_manager:get_campaign_ui_manager.
| Loaded in Campaign |
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| Loaded in Battle |
|
| Loaded in Frontend |
|
-
campaign_ui_manager:new() -
Creates and returns a new campaign ui manager object, or returns an existing one if one was previously created. This function can be used interchangeably with
campaign_manager:get_campaign_ui_manager.Returns:
campaign_ui_managercampaign ui manager
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 148
Once a campaign_ui_manager object has been created with campaign_ui_manager:new or campaign_manager:get_campaign_ui_manager, functions on it may be called using the form showed below.
Example - Specification:
<ui_manager_object>:<function_name>(<args>)
Example - Creation and Usage:
local uim = campaign_ui_manager:new()
if uim:is_panel_open("events") then -- calling a function on the object once created
out("Events panel is open")
end
Events panel is open
The campaign ui manager keeps track of what settlement and character is selected and what ui panels are open. This information can be queried with the functions in this section.
-
campaign_ui_manager:is_panel_open(stringpanel name) -
Returns whether a ui panel with the supplied name is currently open.
Parameters:
1
stringpanel name
Returns:
booleanis panel open
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 453
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campaign_ui_manager:is_event_panel_open() -
Returns whether an event panel is currently open.
Returns:
booleanis event panel open
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 468
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campaign_ui_manager:get_open_fullscreen_panel() -
Returns the name of the last fullscreen panel that's open, or
falseif no panels are open. Usually only one fullscreen panel is open at a time but in certain circumstances (such as diplomacy) more than one may be open at a time.Returns:
stringopen fullscreen panel
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 477
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campaign_ui_manager:get_open_fullscreen_or_event_panel() -
Returns the name of the last fullscreen panel that's open, including the events panel, or
falseif no panels are open. Usually only one fullscreen panel is open at a time but in certain circumstances (such as diplomacy) more than one may be open at a time.Returns:
stringopen fullscreen panel
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 493
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campaign_ui_manager:is_char_selected(charactercharacter) -
Returns whether the supplied character is selected.
Parameters:
1
character
Returns:
is character selectedboolean
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 507
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campaign_ui_manager:get_char_selected_cqi() -
Returns the cqi of the selected character. If no character is currently selected then
falseis returned.Returns:
cqinumber
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 516
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campaign_ui_manager:is_char_selected_from_faction(faction namestring) -
Returns whether a character from the supplied faction is selected.
Parameters:
1
faction name
Returns:
is character selectedboolean
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 524
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campaign_ui_manager:get_mf_selected_cqi() -
Returns the cqi of the currently selected military force. If no military force is currently selected then
falseis returned.Returns:
military force cqinumber
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 533
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campaign_ui_manager:get_mf_selected_type() -
Returns the force type key of the currently selected military force. If no military force is currently selected then
falseis returned.Returns:
force type keystring
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 541
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campaign_ui_manager:is_settlement_selected(settlement namestring) -
Returns whether a settlement with the supplied key is selected.
Parameters:
1
Settlement name, from the
campaign_map_settlementsdatabase table.Returns:
is settlement selectedboolean
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 549
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campaign_ui_manager:is_settlement_selected_from_region(region namestring) -
Returns whether the settlement in the region with the supplied key is selected.
Parameters:
1
Region name, from the
regionsdatabase table.Returns:
is settlement in region selectedboolean
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 558
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campaign_ui_manager:get_selected_settlement() -
Returns the string name of the selected settlement. If no settlement is selected a blank string is returned.
Returns:
selected settlement namestring
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 567
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campaign_ui_manager:get_selected_settlement_region() -
Returns the string name of the region containing the selected settlement. If no settlement is selected a blank string is returned.
Returns:
selected settlement region namestring
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 575
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campaign_ui_manager:is_region_slot_selected(selected region name
string,selected region slot index number
number
) -
Returns whether region slot #slot_index number, on the supplied region_name is selected.
Parameters:
1
selected region name
2
selected region slot index number
Returns:
is region slot selectedboolean
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 583
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campaign_ui_manager:get_selected_region_slot() -
Returns the string name of the selected region and the region slot index number. If none then an empty string and nil are returned.
Returns:
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 593
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campaign_ui_manager:start_scripted_sequence() -
This is a mechanism by which client scripts can notify the ui manager that a scripted sequence has started, which registers "scripted_sequence" in the panel open list. This has the effect of making the ui manager think that a fullscreen panel is open, stalling any pending interventions. Avoid using this unless you really have to, probably the only case where it's valid is in the case of script that must work in singleplayer and also multiplayer.
Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 608
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campaign_ui_manager:stop_scripted_sequence() -
Removes "scripted_sequence" from the panel open list. This must be called after
campaign_ui_manager:start_scripted_sequence.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 618
The campaign_ui_manager:suppress_end_turn_warning function can be used to restrict or unrestrict certain end turn warnings. The following types of warnings are available to restrict - not all of them may be supported by each project:
- "low funds"
- "research available"
- "commandment available"
- "character upgrade available"
- "settlement upgrade available"
- "vortex ritual available"
- "siege construction available"
- "low fightiness"
- "damaged building"
- "building available"
- "office slot available"
- "army ap available"
- "hero ap available"
- "imminent rebellion"
- "garrison army ap available"
- "unfulfillable_barter_agreement"
- "priams_throne_race"
- "sarpedon_available_resources"
- "agamemnon_office_can_be_filled"
- "assuwan_league_gift_region"
- "barter_agreement_expired"
- "military_strategy_dominance_full"
- "phar_pharaohs_crown_path_not_selected"
- "phar_pharaohs_power_available"
- "phar_deity_slot_available"
- "phar_local_deities_devoted_hero_available"
- "phar_aten_unlockable_available"
- "phar_aten_devoted_hero_available"
- "phar_unequipped_ancillaries"
- "phar_court_unused_intrigue"
- "phar_court_posiion_available"
- "phar_ancient_legacy_available"
- "phar_hatshepsut_expedition_ready_to_move"
- "phar_khufu_wonder_stage_available"
- "phar_thutmose_action_available"
- "all"
-
campaign_ui_manager:suppress_end_turn_warning(warning_typesstring,suppressboolean) -
Activates or deactivates a suppression on a specified end-turn warnings. If an end-turn warning is suppressed it is prevented from appearing. End-turn warnings are specified by a string.
Parameters:
1
Warnings to suppress - should be a comma separated list of strings from the table above or "all".
2
Activate suppression.
Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 1024
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campaign_ui_manager:get_next_output_stamp() -
Returns an incremental number which can be used for matching output between tabs.
Returns:
numberoutput stamp
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 1094
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campaign_ui_manager:lock_ui() -
Partially locks the ui, preventing the player from ending turn or moving armies and suppressing the events rollout. Subsequent calls to the function will increase the lock level on the ui, with calls to
campaign_ui_manager:unlock_uireducing the lock level on the ui. The ui will only unlock when the lock level is reduced back to zero.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 1115
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campaign_ui_manager:unlock_ui() -
Attempts to unlock the ui after it has been locked with
campaign_ui_manager:lock_ui. Each call tocampaign_ui_manager:lock_uiincreases the lock level on the ui while each call to this function reduces the lock level. The ui is only unlocked when the lock level returns to zero.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 1158
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campaign_ui_manager:enable_event_panel_auto_open(booleanshould enable) -
Enables or disables the event panel from auto-opening. Each call to disable the event panel auto-opening made with this function increases the lock level by one, and each call to enable it decreases the lock level by one. Auto-opening is only re-enabled when the lock level drops to zero. This allows multiple client scripts to suppress event panels at the same time, and only when all have relinquished their lock will event panels be allowed to auto-open again.
Parameters:
1
booleanshould enable
Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 1225
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campaign_ui_manager:set_should_save_override_state(booleanshould save) -
Sets the campaign ui manager to save and restore the state of all ui overrides when the game is saved and reloaded. By default the state of these is saved - use this function to disable this.
Parameters:
1
booleanshould save
Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 1276
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campaign_ui_manager:set_all_overrides([should unlock allowed overridesboolean]) -
Locks and (potentially) unlocks all overrides based on whether they are allowed. This is mainly used internally when the UI is created to restore the locked status any overrides that are set as disallowed in the savegame data.
Parameters:
1
optional, default value=true
Should perform an unlock operation on UI overrides that are set to be allowed. This should be set to
falseif being called after the UI is created (or re-created) as the UI will be in its default allowed state.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 1288
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campaign_ui_manager:set_all_overrides_allowed() -
Sets all known ui overrides to be allowed.
Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 1320
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campaign_ui_manager:set_ui_overrides_should_trigger_campaign_ui_script_events(should trigger
[boolean]
) -
Sets all UI overrides to trigger campaign ui script events when they are locked or unlocked. If set to trigger, each ui override will use
CampaignUI.TriggerCampaignScriptEventto send a message to all clients in a multiplayer game that the override has been locked or unlocked. Client scripts can listen for aUITriggerScriptEventevent, with a context string in the form"ui_override_lock,<override_name>"when locking or"ui_override_lock,<override_name>"when unlocking.
By default, this behaviour is disabled - use this function to enable it.Parameters:
1
optional, default value=true
should trigger
Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 1394
The whitelist system allow scripts to prevent the player from selecting any settlements, characters or both. Individual settlements or characters can then be whitelisted so that only they may be selected.
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campaign_ui_manager:enable_character_selection_whitelist() -
Enables the character selection whitelist so that it starts being enforced. After this function is called the player will be unable to select any characters that have not been added to the whitelist until the character whitelist system is disabled with
campaign_ui_manager:disable_character_selection_whitelist.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 1446
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campaign_ui_manager:disable_character_selection_whitelist() -
Disables the character selection whitelist so that it is no longer enforced. Calling this does not clear characters from the whitelist - use
campaign_ui_manager:clear_character_selection_whitelistto do this.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 1468
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campaign_ui_manager:add_character_selection_whitelist(numbercharacter cqi) -
Adds a character to the character whitelist by cqi. The character whitelist system must be enabled with
campaign_ui_manager:enable_character_selection_whitelistfor this to have an effect.Parameters:
1
numbercharacter cqi
Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 1479
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campaign_ui_manager:remove_character_selection_whitelist(numbercharacter cqi) -
Removes a character from the character whitelist by cqi.
Parameters:
1
numbercharacter cqi
Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 1498
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campaign_ui_manager:clear_character_selection_whitelist() -
Clears all characters from the character whitelist.
Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 1514
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campaign_ui_manager:add_all_characters_for_faction_selection_whitelist(stringfaction name) -
Adds all characters from the specified faction to the character selection whitelist.
Parameters:
1
stringfaction name
Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 1522
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campaign_ui_manager:enable_settlement_selection_whitelist() -
Enables the settlement selection whitelist so that it starts being enforced. After this function is called the player will be unable to select any settlements that have not been added to the whitelist until the settlement whitelist system is disabled with
campaign_ui_manager:disable_settlement_selection_whitelist.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 1559
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campaign_ui_manager:disable_settlement_selection_whitelist() -
Diables the settlement selection whitelist so that it is no longer enforced. Calling this does not clear settlements from the whitelist - use
campaign_ui_manager:clear_settlement_selection_whitelistto do this.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 1588
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campaign_ui_manager:add_settlement_selection_whitelist(stringsettlement name) -
Adds the specified settlement to the settlement selection whitelist. The settlement name will be in the form
settlement:[region_name]. The settlement whitelist system must be enabled withcampaign_ui_manager:enable_settlement_selection_whitelistfor this to have an effect.Parameters:
1
stringsettlement name
Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 1599
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campaign_ui_manager:remove_settlement_selection_whitelist(stringsettlement name) -
Removes the specified settlement from the settlement selection whitelist. The settlement name will be in the form
settlement:[region_name].Parameters:
1
stringsettlement name
Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 1621
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campaign_ui_manager:clear_settlement_selection_whitelist() -
Clears the settlement selection whitelist.
Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 1640
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campaign_ui_manager:add_all_settlements_for_faction_selection_whitelist(stringfaction name) -
Adds all settlements belonging to the specified faction to the settlement whitelist.
Parameters:
1
stringfaction name
Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 1649
The campaign ui manager stores pulse strength constants, which are numbers which represent how intensely a ui component of a certain size should flash in certain situations. Smaller components (i.e. buttons) should flash more intensely than larger components (i.e. panels) to attract attention to themselves.
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campaign_ui_manager:get_panel_pulse_strength() -
Returns the panel pulse strength constant (currently 5).
Returns:
numberpanel pulse strength constant
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 1694
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campaign_ui_manager:get_button_pulse_strength() -
Returns the button pulse strength constant (currently 10).
Returns:
numberbutton pulse strength constant
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 1702
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campaign_ui_manager:highlight_settlement(settlement name
string,marker type
[string],x offset
[number],y offset
[number],height offset
[number]
) -
Places a highlight effect at the position of the supplied settlement. An offset position may optionally be set - sometimes it's better not to highlight a settlement's central position if a character is stood there as it's unclear what's being highlighted.
A marker type can be supplied - recognised marker types are currentlymove_to,select,pointer,move_to_vfx,select_vfx(default),look_at_vfx,objective. If one of these is specified then the marker is added with the underlyingadd_markercommand provided by the game interface. If no marker type is specified then a vfx is added with theadd_vfxcommand instead, of typeadvice_settlement_marker.
Any highlight added with this function can be removed later withcampaign_ui_manager:unhighlight_settlement.Parameters:
1
stringFull settlement name. This is generally "settlement:" concatenated with the region key.
2
stringoptional, default value=nil
Marker type.
3
numberoptional, default value=0
X offset.
4
numberoptional, default value=0
Y offset.
5
numberoptional, default value=0
Height offset.
Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 1730
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campaign_ui_manager:unhighlight_settlement(stringsettlement name, [booleanis marker]) -
Removes a highlight effect at the position of the supplied settlement that was previously added with
campaign_ui_manager:highlight_settlement.Parameters:
1
stringFull settlement name. This is generally "settlement:" concatenated with the region key.
2
booleanoptional, default value=false
Is marker. If set to
truethis removes a marker at the settlement - set this if a marker type was specified tocampaign_ui_manager:highlight_settlement. If set tofalsethen a vfx is removed - set this if no marker type was specified tocampaign_ui_manager:highlight_settlement.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 1801
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campaign_ui_manager:highlight_all_settlements_for_faction(faction key
string,show highlight
[boolean],marker type
[string]
) -
A shorthand method for highlighting or unhighlighting all settlements belonging to a specified faction. This function uses
campaign_ui_manager:highlight_settlementandcampaign_ui_manager:unhighlight_settlementto perform the actual highlighting and unhighlighting.Parameters:
1
stringFaction key.
2
booleanoptional, default value=false
Show highlight.
3
stringoptional, default value=nil
Marker type to be supplied to
campaign_ui_manager:highlight_settlementorcampaign_ui_manager:unhighlight_settlement- see the documentation for those functions for more information.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 1829
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campaign_ui_manager:highlight_all_settlements_near_camera(show highlight
[boolean],radius
number,condition
[function]
) -
A shorthand method for highlighting or unhighlighting all settlements currently near the position of the camera. An optional condition may be supplied to filter the settlements to highlight.
Note that the highlighting won't update if the camera is moved.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberRadius in display units.
3
functionoptional, default value=nil
Filter condition. If supplied, this should be a function which accepts a settlement object as a single argument and returns a boolean result. If the boolean result evaluates to
truethen the settlement is highlighted. The filter is only considered when highlighting - when unhighlighting, all settlements within the radius are unhighlighted regardless of any filter.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 1864
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campaign_ui_manager:highlight_settlement_for_selection(settlement name
string,province name
string,callback
function,x offset
[number],y offset
[number]
) -
Highlights a settlement, and then calls a supplied callback when that character is selected. This function uses
campaign_ui_manager:highlight_settlementto perform the actual highlighting.Parameters:
1
stringFull settlement name. This is generally "settlement:" concatenated with the region key.
2
stringProvince name to which the settlement belongs.
3
functioncallback
4
numberoptional, default value=0
X offset.
5
numberoptional, default value=0
Y offset.
Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 1915
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campaign_ui_manager:unhighlight_settlement_for_selection(charactercharacter object) -
Unhighlights a settlement after it has been highlighted with
campaign_ui_manager:highlight_settlement_for_selection. Note that client scripts do not need to call this themselves to clean up aftercampaign_ui_manager:highlight_settlement_for_selectionhas triggered - it is for cancelling a running selection listener.Parameters:
1
charactercharacter object
Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 1961
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campaign_ui_manager:highlight_region_slot(region slot key
string,marker type
[string],x offset
[number],y offset
[number],height offset
[number]
) -
Places a highlight effect at the position of the supplied region slot. An offset position may optionally be set - sometimes it's better not to highlight a region slot's central position if a character is stood there as it's unclear what's being highlighted.
A marker type can be supplied - recognised marker types are currentlymove_to,select,pointer,move_to_vfx,select_vfx(default),look_at_vfx,objective. If one of these is specified then the marker is added with the underlyingadd_markercommand provided by the game interface. If no marker type is specified then a vfx is added with theadd_vfxcommand instead, of typeadvice_settlement_marker.
Any highlight added with this function can be removed later withcampaign_ui_manager:unhighlight_region_slot.Parameters:
1
stringregion slot key
2
stringoptional, default value=nil
Marker type.
3
numberoptional, default value=0
X offset.
4
numberoptional, default value=0
Y offset.
5
numberoptional, default value=0
Height offset.
Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 1996
-
campaign_ui_manager:unhighlight_region_slot(stringregion slot key, [booleanis marker]) -
Removes a highlight effect at the position of the supplied region slot that was previously added with
campaign_ui_manager:highlight_region_slot.Parameters:
1
stringregion slot key
2
booleanoptional, default value=false
Is marker. If set to
truethis removes a marker at the region slot - set this if a marker type was specified tocampaign_ui_manager:highlight_region_slotIf set tofalsethen a vfx is removed - set this if no marker type was specified tocampaign_ui_manager:highlight_region_slot.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 2065
-
campaign_ui_manager:highlight_region_slot_for_selection(region slot key
string,callback
function,x offset
[number],y offset
[number]
) -
Highlights a region slot, and then calls a supplied callback when that region slot is selected. This function uses
campaign_ui_manager:highlight_region_slotto perform the actual highlighting.Parameters:
1
stringregion slot key
2
functioncallback
3
numberoptional, default value=0
X offset.
4
numberoptional, default value=0
Y offset.
Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 2093
-
campaign_ui_manager:unhighlight_region_slot_for_selection(charactercharacter object) -
Unhighlights a region slot after it has been highlighted with
campaign_ui_manager:highlight_region_slot_for_selection. Note that client scripts do not need to call this themselves to clean up aftercampaign_ui_manager:highlight_region_slot_for_selectionhas triggered - it is for cancelling a running selection listener.Parameters:
1
charactercharacter object
Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 2130
-
campaign_ui_manager:highlight_character(character object
character,marker type
[string],height offset
[number]
) -
Places a highlight effect at the position of the supplied character. A marker type can be supplied - recognised marker types are currently
move_to,select,pointer,move_to_vfx,select_vfx(default),look_at_vfx,objective. If one of these is specified then the marker is added with the underlyingadd_markercommand provided by the game interface. If no marker type is specified then a vfx is added with theadd_vfxcommand instead, of typeadvice_settlement_marker.
Any highlight added with this function can be removed later withcampaign_ui_manager:unhighlight_character.Parameters:
1
charactercharacter object
2
stringoptional, default value=nil
marker type
3
numberoptional, default value=0
height offset
Returns:
booleancharacter was highlighted
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 2159
-
campaign_ui_manager:unhighlight_character(charactercharacter object, [booleanis marker]) -
Removes a highlight effect at the position of the supplied character that was previously added with
campaign_ui_manager:highlight_character.Parameters:
1
characterCharacter object.
2
booleanoptional, default value=false
Is marker. If set to
truethis removes a marker at the character - set this if a marker type was specified tocampaign_ui_manager:highlight_character. If set tofalsethen a vfx is removed - set this if no marker type was specified tocampaign_ui_manager:highlight_character.Returns:
booleancharacter was unhighlighted
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 2216
-
campaign_ui_manager:highlight_all_general_characters_for_faction(faction key
string,should highlight
[boolean]
) -
A shorthand method for highlighting/unhighlight all armies for a faction.
Parameters:
1
stringfaction key
2
booleanoptional, default value=false
should highlight
Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 2242
-
campaign_ui_manager:highlight_all_characters_near_camera(show highlight
[boolean],radius
number,condition
[function]
) -
A shorthand method for highlighting or unhighlighting all characters currently near the position of the camera. An optional condition may be supplied to filter the characters to highlight.
Note that the highlighting won't update if the camera is moved.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberRadius in display units.
3
functionoptional, default value=nil
Filter condition. If supplied, this should be a function which accepts a character object as a single argument and returns a boolean result. If the boolean result evaluates to
truethen the character is highlighted. The filter is only considered when highlighting - when unhighlighting, all characters within the radius are unhighlighted regardless of any filter.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 2279
-
campaign_ui_manager:highlight_all_generals_near_camera(show highlight
[boolean],radius
number,condition
[function]
) -
A shorthand method for highlighting or unhighlighting all general/lord characters currently near the position of the camera. Uses
campaign_ui_manager:highlight_all_characters_near_camera.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberRadius in display units.
3
functionoptional, default value=nil
Filter condition. If supplied, this should be a function which accepts a character object as a single argument and returns a boolean result. If the boolean result evaluates to
truethen the character is highlighted. The filter is only considered when highlighting - when unhighlighting, all characters within the radius are unhighlighted regardless of any filter.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 2329
-
campaign_ui_manager:highlight_all_heroes_near_camera(show highlight
[boolean],radius
number,condition
[function]
) -
A shorthand method for highlighting or unhighlighting all hero characters currently near the position of the camera. Uses
campaign_ui_manager:highlight_all_characters_near_camera.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberRadius in display units.
3
functionoptional, default value=nil
Filter condition. If supplied, this should be a function which accepts a character object as a single argument and returns a boolean result. If the boolean result evaluates to
truethen the character is highlighted. The filter is only considered when highlighting - when unhighlighting, all characters within the radius are unhighlighted regardless of any filter.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 2347
-
campaign_ui_manager:highlight_character_for_selection(character object
character,callback
function,height offset
[number]
) -
Highlights a character, and then calls a supplied callback when that character is selected. This function uses
campaign_ui_manager:highlight_characterto perform the actual highlighting.Parameters:
1
charactercharacter object
2
functioncallback
3
numberoptional, default value=0
height offset
Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 2365
-
campaign_ui_manager:unhighlight_character_for_selection(charactercharacter object) -
Unhighlights a character after it has been highlighted with
campaign_ui_manager:highlight_character_for_selection. Note that client scripts do not need to call this themselves to clean up aftercampaign_ui_manager:highlight_character_for_selectionhas triggered - it is for cancelling a running selection listener.Parameters:
1
charactercharacter object
Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 2407
The functions here are bespoke for tutorials and hide or show various bits of the UI.
-
campaign_ui_manager:display_first_turn_ui(booleanshow ui) -
Hides or shows a large amount of the campaign UI.
Parameters:
1
booleanshow ui
Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 2445
-
campaign_ui_manager:display_faction_buttons(booleanshould show) -
Hides or shows the faction buttons docker on the campaign UI, which is the panel on which the end-turn button is displayed.
Parameters:
1
booleanshould show
Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 2553
-
campaign_ui_manager:display_resources_bar(booleanshould show) -
Hides or shows the resources bar at the top of the campaign UI.
Parameters:
1
booleanshould show
Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 2571
-
campaign_ui_manager:num_queued_unit_cards_visible() -
Returns the number of unit cards currently queued for recruitment on the army panel.
Returns:
numberqueued unit cards
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 2603
An interaction monitor sets up an event/condition listener. Should the event occur and the condition be satisfied then a supplied key is saved into the advice history. The presence of this key in the advice history can then be queried by external scripts with campaign_ui_manager:get_interaction_monitor_state.
This mechanism allows client scripts to set up listeners for the player ever performing an action (e.g. changing stance, recruiting a unit, declaring war etc). Other scripts can then query whether or not the player has performed one of these actions at any point.
-
campaign_ui_manager:add_interaction_monitor(stringkey, stringevent name, [functioncondition]) -
Sets up an interaction monitor. If the supplied key is not already present in the advice history then a listener is established for the supplied event and condition. Should the event be triggered and the condition met, then the key is set in the advice history.
Parameters:
1
stringInteraction monitor key.
2
stringEvent name to listen for.
3
functionoptional, default value=true
Conditional test. This can either be a function that takes the event context as a single arguments and returns a boolean result, or just the value
trueto always match when the event is triggered (which is the default value).Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 2645
-
campaign_ui_manager:add_click_interaction_monitor(stringkey, [functioncondition]) -
Sets up an on-click interaction monitor. This sets up an interaction monitor with
campaign_ui_manager:add_interaction_monitorfor theComponentLClickUpevent.Parameters:
1
stringInteraction monitor key.
2
functionoptional, default value=true
Conditional test. This can either be a function that takes the event context as a single arguments and returns a boolean result, or just the value
trueto always match when the event is triggered (which is the default value).Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 2683
-
campaign_ui_manager:add_campaign_panel_closed_interaction_monitor(stringkey, [functioncondition]) -
Sets up a panel-closing interaction monitor. This sets up an interaction monitor with
campaign_ui_manager:add_interaction_monitorfor thePanelClosedCampaignevent.Parameters:
1
stringInteraction monitor key.
2
functionoptional, default value=true
Conditional test. This can either be a function that takes the event context as a single arguments and returns a boolean result, or just the value
trueto always match when the event is triggered (which is the default value).Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 2692
-
campaign_ui_manager:get_interaction_monitor_state(stringkey) -
Gets the state of a supplied interaction monitor. If the monitor has ever been triggered then
trueis returned, otherwisefalseis returned instead.Parameters:
1
stringInteraction monitor key.
Returns:
booleanmonitor ever triggered
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 2701
Multiple independent client scripts wish to lock and unlock the diplomacy_audio override at the same time, so the campaign ui manager provides this specific interface for doing so. Each call to campaign_ui_manager:lock_diplomacy_audio increases the lock level, whereas each call to campaign_ui_manager:unlock_diplomacy_audio decreases it. The ui override itself only gets locked/unlocked when the lock level moves from 0 to 1 or 1 to 0.
-
campaign_ui_manager:lock_diplomacy_audio() -
Increases the lock level on the
diplomacy_audioui override, locking it if the level is moving from 0 to 1.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 2722
-
campaign_ui_manager:unlock_diplomacy_audio() -
Decreases the lock level on the
diplomacy_audioui override, unlocking it if the level is moving from 1 to 0.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 2733
The campaign ui manager provides a large number of functions, listed below, to pulse-highlight various specific sections of the campaign UI. Client scripts may call one or more of the functions listed below to highlight a section of the ui, then campaign_ui_manager:unhighlight_all_for_tooltips to subsequently unhighlight any ui section currently highlighted by them. This is primarily for use with the tooltip/help system, which pulse-highlights sections of the UI when the cursor is placed over a relevant hyperlinked word in help system text.
The help_page_link_highlighting ui override may be set to disable this system, although each highlighting function allows the action to be forced using a flag.
Where sensible, each highlight function will call a different highlight function if its uicomponents are not visible. For example, a call to highlight the army panel will highlight armies instead if the army panel is not visible - hopefully communicating to the player that they can select an army to see the panel.
-
campaign_ui_manager:unhighlight_all_for_tooltips([booleanforce unhighlight]) -
Unhighlights any component that's been highlighted by the tooltip system using one of the other functions in this section.
Parameters:
1
booleanoptional, default value=false
Force unhighlight, even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 2763
-
campaign_ui_manager:highlight_advice_history_buttons(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the advice history buttons. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 2781
-
campaign_ui_manager:highlight_advisor_button(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the advisor button. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 2817
-
campaign_ui_manager:highlight_advisor(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the advisor. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 2842
-
campaign_ui_manager:highlight_armies(show highlight
[boolean],faction key
[string],pulse strength override
[number],force highlight
[boolean]
) -
Highlights armies near the camera, optionally for a target faction. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
stringoptional, default value=nil
Target faction key. Can be omitted to highlight armies for all factions.
3
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
4
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 2892
-
campaign_ui_manager:highlight_armies_at_sea(show highlight
[boolean],faction key
[string],pulse strength override
[number],force highlight
[boolean]
) -
Highlights armies at sea near the camera, optionally for a target faction. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
stringoptional, default value=nil
Target faction key. Can be omitted to highlight armies for all factions.
3
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
4
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 2916
-
campaign_ui_manager:highlight_army_panel(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the army panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 2940
-
campaign_ui_manager:highlight_army_panel_unit_cards(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the unit cards on the army panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 2999
-
campaign_ui_manager:highlight_autoresolve_button(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the autoresolve button. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 3048
-
campaign_ui_manager:highlight_balance_of_power_bar(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the balance of power bar. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 3081
-
campaign_ui_manager:highlight_banners_and_marks(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights banners and marks. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 3107
-
campaign_ui_manager:highlight_building_browser_button(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the building browser button. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 3170
-
campaign_ui_manager:highlight_building_browser(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the building browser. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 3197
-
campaign_ui_manager:highlight_building_browser_buildings(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean],dont highlight upstream
[boolean]
) -
Highlights building browser buildings. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.4
booleanoptional, default value=false
Suppress highlighting of any upstream components if this one is not currently visible.
Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 3324
-
campaign_ui_manager:highlight_building_panel(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean],dont highlight upstream
[boolean]
) -
Highlights the building panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.4
booleanoptional, default value=false
Suppress highlighting of any upstream components if this one is not currently visible.
Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 3364
-
campaign_ui_manager:highlight_building_panel_tab(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the building panel tab on the army panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 3433
-
campaign_ui_manager:highlight_buildings(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean],first settlement only
[boolean],all but first settlement
[boolean]
) -
Highlights buildings on the army panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.4
booleanoptional, default value=false
Only highlight buildings for the first settlement on the army panel.
5
booleanoptional, default value=false
Highlight buildings for all but the first settlement on the army panel.
Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 3459
-
campaign_ui_manager:highlight_character_available_skill_points(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean],dont highlight upstream
[boolean]
) -
Highlights the available skill points indicator on the character details panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.4
booleanoptional, default value=false
Suppress highlighting of any upstream components if this one is not currently visible.
Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 3547
-
campaign_ui_manager:highlight_character_details(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the character details subpanel on the character details panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 3575
-
campaign_ui_manager:highlight_character_details_button(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean],dont highlight upstream
[boolean]
) -
Highlights the character details button. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.4
booleanoptional, default value=false
Suppress highlighting of any upstream components if this one is not currently visible.
Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 3638
-
campaign_ui_manager:highlight_character_details_panel(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the character details panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 3667
-
campaign_ui_manager:highlight_character_details_panel_details_button(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean],dont highlight upstream
[boolean]
) -
Highlights the details tab button on the character details panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.4
booleanoptional, default value=false
Suppress highlighting of any upstream components if this one is not currently visible.
Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 3829
-
campaign_ui_manager:highlight_character_details_panel_rank_indicator(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the character rank indicator on the character details panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 3857
-
campaign_ui_manager:highlight_character_details_panel_skills_button(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean],dont highlight upstream
[boolean]
) -
Highlights the skills tab button on the character details panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.4
booleanoptional, default value=false
Suppress highlighting of any upstream components if this one is not currently visible.
Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 3879
-
campaign_ui_manager:highlight_character_info_panel(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the character info panel that appears when a character is selected. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 3907
-
campaign_ui_manager:highlight_character_magic_items(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights magic items on the character details panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 3963
-
campaign_ui_manager:highlight_character_skills(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the character skills subpanel on the character details panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 3990
-
campaign_ui_manager:highlight_character_skills_button(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean],dont highlight upstream
[boolean]
) -
Highlights the character skills button on the character details panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.4
booleanoptional, default value=false
Suppress highlighting of any upstream components if this one is not currently visible.
Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 4031
-
campaign_ui_manager:highlight_character_traits(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the character traits on the character details panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 4059
-
campaign_ui_manager:highlight_commandments(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights commandments. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 4092
-
campaign_ui_manager:highlight_corruption(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights corruption. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 4119
-
campaign_ui_manager:highlight_diplomacy_attitude_icons(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights diplomacy attitude icons on the diplomacy screen. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 4153
-
campaign_ui_manager:highlight_diplomacy_button(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the diplomacy button. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 4188
-
campaign_ui_manager:highlight_diplomacy_centre_panel(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean],dont highlight upstream
[boolean]
) -
Highlights the centre panel on the diplomacy screen. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.4
booleanoptional, default value=false
Suppress highlighting of any upstream components if this one is not currently visible.
Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 4214
-
campaign_ui_manager:highlight_diplomacy_left_panel(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean],dont highlight upstream
[boolean]
) -
Highlights the left panel on the diplomacy screen. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.4
booleanoptional, default value=false
Suppress highlighting of any upstream components if this one is not currently visible.
Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 4258
-
campaign_ui_manager:highlight_diplomacy_right_panel(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean],dont highlight upstream
[boolean]
) -
Highlights the right panel on the diplomacy screen. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.4
booleanoptional, default value=false
Suppress highlighting of any upstream components if this one is not currently visible.
Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 4290
-
campaign_ui_manager:highlight_diplomacy_screen(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights just the diplomacy screen. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 4322
-
campaign_ui_manager:highlight_drop_down_list_buttons(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the drop-down list buttons. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 4351
-
campaign_ui_manager:highlight_dynasties(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights dynasties. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 4369
-
campaign_ui_manager:highlight_dynasties_panel(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the dynasties panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 4379
-
campaign_ui_manager:highlight_end_turn_button(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the end-turn button. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 4389
-
campaign_ui_manager:highlight_events_list(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the events drop-down list. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 4413
-
campaign_ui_manager:highlight_factions_list(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the factions drop-down list. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 4439
-
campaign_ui_manager:highlight_faction_summary_button(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the factions summary button. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 4465
-
campaign_ui_manager:highlight_faction_summary_records_tab(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean],dont highlight upstream
[boolean]
) -
Highlights the records tab on the faction screen. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.4
booleanoptional, default value=false
Suppress highlighting of any upstream components if this one is not currently visible.
Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 4489
-
campaign_ui_manager:highlight_faction_summary_screen(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the faction summary screen. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 4654
-
campaign_ui_manager:highlight_faction_summary_summary_tab(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean],dont highlight upstream
[boolean]
) -
Highlights the summary tab on the faction screen. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.4
booleanoptional, default value=false
Suppress highlighting of any upstream components if this one is not currently visible.
Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 4694
-
campaign_ui_manager:highlight_faction_summary_statistics_tab(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean],dont highlight upstream
[boolean]
) -
Highlights the statistics tab on the faction screen. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.4
booleanoptional, default value=false
Suppress highlighting of any upstream components if this one is not currently visible.
Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 4785
-
campaign_ui_manager:highlight_fightiness_bar(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean],dont highlight upstream
[boolean]
) -
Highlights the fightiness bar. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.4
booleanoptional, default value=false
Suppress highlighting of any upstream components if this one is not currently visible.
Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 4825
-
campaign_ui_manager:highlight_fleet_office_button(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the fleet office button. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 4863
-
campaign_ui_manager:highlight_fleet_office_panel(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the fleet office panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 4888
-
campaign_ui_manager:highlight_food(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the food indicator on the top bar of the campaign interface. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 4959
-
campaign_ui_manager:highlight_food_bar(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the food bar. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 4976
-
campaign_ui_manager:highlight_forces_list(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the forces drop-down list. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 5021
-
campaign_ui_manager:highlight_garrison_armies(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights garrison army unit cards on the army panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 5048
-
campaign_ui_manager:highlight_garrison_details_button(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the garrison details button. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 5090
-
campaign_ui_manager:highlight_global_recruitment_pool(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean],dont highlight upstream
[boolean]
) -
Highlights the global recruitment pool on the recruitment panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.4
booleanoptional, default value=false
Suppress highlighting of any upstream components if this one is not currently visible.
Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 5115
-
campaign_ui_manager:highlight_gods_bar(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the gods bar. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 5157
-
campaign_ui_manager:highlight_growth(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the growth section of the province info panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 5181
-
campaign_ui_manager:highlight_help_pages_button(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the help pages button. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 5215
-
campaign_ui_manager:highlight_heroes(show highlight
[boolean],faction key
[string],pulse strength override
[number],force highlight
[boolean]
) -
Highlights any visible heroes on the campaign map. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
stringoptional, default value=nil
Target faction key. Can be omitted to highlight armies for all factions.
3
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
4
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 5237
-
campaign_ui_manager:highlight_hero_deployment_button(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the hero deployment button. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 5261
-
campaign_ui_manager:highlight_hero_recruitment_button(show highlight
[boolean],pulse strength override
[number],highlight specifier
[value]
) -
Highlights the hero recruitment button. If it is not visible, highlight settlements for selection. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
optional, default value=false
Show highlight.
2
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
If
falseis supplied here then a square highlight will be used instead of a pulse highlight.3
valueoptional, default value=false
Highlight specifier, which specifies what hero recruitment button to highlight. If the value supplied here is
truethen all hero recruitment buttons are highlighted. If the value is anumber, then that specific hero recruitment button is highlighted, counting from the left (starting from 1). If the value is astring, then only the hero recruitment button for the settlement belonging to the specified region key is highlighted. Otherwise, just the first hero recruitment button is highlighted.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 5286
-
campaign_ui_manager:highlight_hero_recruitment_panel(show highlight
[boolean],pulse strength override
[number]
) -
Highlights the hero recruitment panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 5372
-
campaign_ui_manager:highlight_hero_recruitment_panel_tab_buttons(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the hero recruitment panel tab buttons. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 5441
-
campaign_ui_manager:highlight_horde_growth(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights horde growth. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 5471
-
campaign_ui_manager:highlight_horde_buildings(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean],dont highlight upstream
[boolean]
) -
Highlights horde buildings. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.4
booleanoptional, default value=false
Suppress highlighting of any upstream components if this one is not currently visible.
Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 5507
-
campaign_ui_manager:highlight_infamy(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the infamy indicator. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 5535
-
campaign_ui_manager:highlight_influence(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the influence indicator on the top bar of the campaign interface. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 5552
-
campaign_ui_manager:highlight_interventions(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the interventions button. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 5569
-
campaign_ui_manager:highlight_legendary_knight_button(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the Legendary Knight button. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 5594
-
campaign_ui_manager:highlight_list_button_events(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the events list button. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 5620
-
campaign_ui_manager:highlight_list_button_factions(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the factions list button. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 5644
-
campaign_ui_manager:highlight_list_button_forces(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the forces list button. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 5668
-
campaign_ui_manager:highlight_list_button_missions(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the missions list button. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 5692
-
campaign_ui_manager:highlight_list_button_provinces(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the provinces list button. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 5716
-
campaign_ui_manager:highlight_local_recruitment_pool(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean],dont highlight upstream
[boolean]
) -
Highlights the local recruitment pool on the recruitment panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.4
booleanoptional, default value=false
Suppress highlighting of any upstream components if this one is not currently visible.
Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 5740
-
campaign_ui_manager:highlight_lords(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights lords on the pre-battle screen. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 5779
-
campaign_ui_manager:highlight_lords_pre_battle_screen(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean],reinforcements only
[boolean]
) -
Highlights lords on the pre-battle screen. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.4
booleanoptional, default value=false
Only highlights reinforcement lords.
Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 5793
-
campaign_ui_manager:highlight_missions_list(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the missions list. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 5845
-
campaign_ui_manager:highlight_movement_range(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean],dont highlight upstream
[boolean]
) -
Highlights the movement range indicator on the character info panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.4
booleanoptional, default value=false
Suppress highlighting of any upstream components if this one is not currently visible.
Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 5871
-
campaign_ui_manager:highlight_objectives_button(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the objectives button. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 5904
-
campaign_ui_manager:highlight_objectives_panel(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the objectives panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 5928
-
campaign_ui_manager:highlight_objectives_panel_chapter_missions(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the chapter missions tab on the objectives panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 5970
-
campaign_ui_manager:highlight_objectives_panel_victory_conditions(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the victory conditions tab on the objectives panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 5998
-
campaign_ui_manager:highlight_offices(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the offices panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 6026
-
campaign_ui_manager:highlight_offices_button(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the offices button. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 6084
-
campaign_ui_manager:highlight_peasants(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights peasants. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 6108
-
campaign_ui_manager:highlight_per_turn_income(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the per-turn income indicator. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 6125
-
campaign_ui_manager:highlight_pieces_of_eight_button(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the Pieces of Eight button. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 6141
-
campaign_ui_manager:highlight_ports(show highlight
[boolean],faction key
[string],pulse strength override
[number],force highlight
[boolean]
) -
Highlights any visible port settlements. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
stringoptional, default value=nil
Target faction key. Can be omitted to highlight ports for all factions.
3
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
4
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 6166
-
campaign_ui_manager:highlight_post_battle_options(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights post battle option buttons. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 6190
-
campaign_ui_manager:highlight_post_battle_options_for_click([booleanshow highlight]) -
Highlights post battle option buttons for clicking. This function works differently to other functions in this section as it highlights the post-battle options with a square highlight indicating that they should be clicked on. It also waits until the post_battle_panel is in position before activating the highlight.
Unlike other functions in this section this highlight should be disabled by calling this function again withfalseas a single argument.Parameters:
1
booleanoptional, default value=false
show highlight
Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 6253
-
campaign_ui_manager:highlight_post_battle_panel(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the post battle panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 6294
-
campaign_ui_manager:highlight_post_battle_panel_unit_cards(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean],unit types only
[boolean],unit experience only
[boolean],unit banners only
[boolean]
) -
Highlights unit cards on the post battle panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.4
booleanoptional, default value=false
Only highlights the unit type indicator on each card instead of the whole card.
5
booleanoptional, default value=false
Only highlights the unit experience indicator on each card instead of the whole card.
6
booleanoptional, default value=false
Only highlights unit banners on each card instead of the whole card.
Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 6327
-
campaign_ui_manager:highlight_pre_battle_options(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights unit cards on the pre-battle panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 6344
-
campaign_ui_manager:highlight_pre_battle_panel(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the pre-battle panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 6398
-
campaign_ui_manager:highlight_pre_battle_panel_unit_cards(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean],is post-battle panel
[boolean],unit types only
[boolean],unit experience only
[boolean],unit banners only
[boolean]
) -
Highlights unit cards on the pre-battle panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.4
booleanoptional, default value=false
sets whether this is actually the post-battle panel we are highlighting (
campaign_ui_manager:highlight_post_battle_panel_unit_cardssets this flag).5
booleanoptional, default value=false
Only highlights the unit type indicator on each card instead of the whole card.
6
booleanoptional, default value=false
Only highlights the unit experience indicator on each card instead of the whole card.
7
booleanoptional, default value=false
Only highlights unit banners on each card instead of the whole card.
Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 6453
-
campaign_ui_manager:highlight_province_info_panel(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the province info panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 6551
-
campaign_ui_manager:highlight_provinces_list(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the provinces drop-down list. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 6597
-
campaign_ui_manager:highlight_province_overview_panel(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the province overview panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 6623
-
campaign_ui_manager:highlight_province_overview_panel_settlement_headers(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean],first settlement only
[boolean],all but first settlement
[boolean]
) -
Highlights just the settlement headers on the province overview panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.4
booleanoptional, default value=false
Only highlight headers for the first settlement on the army panel.
5
booleanoptional, default value=false
Highlight headers for all but the first settlement on the army panel.
Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 6672
-
campaign_ui_manager:highlight_public_order(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights public order on the province info panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 6720
-
campaign_ui_manager:highlight_raise_forces_button(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the raise forces button. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 6760
-
campaign_ui_manager:highlight_raise_forces_panel(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the raise forces panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 6802
-
campaign_ui_manager:highlight_recruit_hero_button(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the recruit hero button. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 6878
-
campaign_ui_manager:highlight_recruitment_button(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the recruitment button. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 6919
-
campaign_ui_manager:highlight_recruitment_capacity(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean],dont highlight upstream
[boolean]
) -
Highlights the recruitment capacity indicators on the recruitment panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.4
booleanoptional, default value=false
Suppress highlighting of any upstream components if this one is not currently visible.
Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 6946
-
campaign_ui_manager:highlight_recruitment_panel_unit_cards(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean],unit types only
[boolean],unit experience only
[boolean]
) -
Highlights unit cards on the recruitment panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.4
booleanoptional, default value=false
Only highlights the unit type indicator on each card instead of the whole card.
5
booleanoptional, default value=false
Only highlights the unit experience indicator on each card instead of the whole card.
Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 6983
-
campaign_ui_manager:highlight_regiments_of_renown_panel(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the regiments of renown panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 7039
-
campaign_ui_manager:highlight_regiments_of_renown_button(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the regiments of renown button. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 7086
-
campaign_ui_manager:highlight_reinforcements(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights reinforcements on the pre-battle screen. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 7116
-
campaign_ui_manager:highlight_settlements(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean],faction key
[string]
) -
Highlights any visible settlements. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.4
stringoptional, default value=nil
Target faction key. Can be omitted to highlight settlements for all factions.
Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 7130
-
campaign_ui_manager:highlight_ship_building_button(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the shipbuilding tab on the army panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 7154
-
campaign_ui_manager:highlight_ship_building_panel(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean],dont highlight upstream
[boolean]
) -
Highlights the shipbuilding panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.4
booleanoptional, default value=false
Suppress highlighting of any upstream components if this one is not currently visible.
Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 7180
-
campaign_ui_manager:highlight_siege_panel(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the siege panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 7250
-
campaign_ui_manager:highlight_siege_weapons(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights siege weapons on the siege panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 7285
-
campaign_ui_manager:highlight_stances(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean],dont highlight upstream
[boolean]
) -
Highlights the stances rollout. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.4
booleanoptional, default value=false
Suppress highlighting of any upstream components if this one is not currently visible.
Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 7311
-
campaign_ui_manager:highlight_strategic_map_layer_buttons(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the layer buttons on the strategic map. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 7349
-
campaign_ui_manager:highlight_strat_map_button(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the strategy map button. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 7375
-
campaign_ui_manager:highlight_tax(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the tax indicator on the province info panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 7399
-
campaign_ui_manager:highlight_technologies(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean],dont highlight upstream
[boolean]
) -
Highlights technologies. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.4
booleanoptional, default value=false
Suppress highlighting of any upstream components if this one is not currently visible.
Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 7413
-
campaign_ui_manager:highlight_technology_button(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the technologies button. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 7454
-
campaign_ui_manager:highlight_technology_panel(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the technologies panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 7478
-
campaign_ui_manager:highlight_treasure_map_button(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the Treasure map button. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 7536
-
campaign_ui_manager:highlight_treasure_map_panel(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the treasure maps panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 7560
-
campaign_ui_manager:highlight_treasury(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the treasury value. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 7613
-
campaign_ui_manager:highlight_treasury_button(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the treasury button. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 7630
-
campaign_ui_manager:highlight_treasury_panel(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the treasury panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 7654
-
campaign_ui_manager:highlight_treasury_panel_details_tab(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean],dont highlight upstream
[boolean]
) -
Highlights the details tab on the treasury panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.4
booleanoptional, default value=false
Suppress highlighting of any upstream components if this one is not currently visible.
Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 7689
-
campaign_ui_manager:highlight_treasury_panel_summary_tab(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean],dont highlight upstream
[boolean]
) -
Highlights the summary tab on the treasury panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.4
booleanoptional, default value=false
Suppress highlighting of any upstream components if this one is not currently visible.
Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 7720
-
campaign_ui_manager:highlight_treasury_panel_trade_tab(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean],dont highlight upstream
[boolean]
) -
Highlights the trade tab on the treasury panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.4
booleanoptional, default value=false
Suppress highlighting of any upstream components if this one is not currently visible.
Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 7751
-
campaign_ui_manager:highlight_unit_cards(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean],dont highlight upstream
[boolean],unit types only
[boolean],unit experience only
[boolean]
) -
Highlights unit cards across the campaign UI. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.4
booleanoptional, default value=false
Suppress highlighting of any upstream components if this one is not currently visible.
5
booleanoptional, default value=false
Only highlights the unit type indicator on each card instead of the whole card.
6
booleanoptional, default value=false
Only highlights the unit experience indicator on each card instead of the whole card.
Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 7782
-
campaign_ui_manager:highlight_unit_exchange_panel(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the unit exchange panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 7803
-
campaign_ui_manager:highlight_unit_experience(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights experience indicators on visible unit cards. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 7827
-
campaign_ui_manager:highlight_unit_information_panel(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the unit information panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 7841
-
campaign_ui_manager:highlight_unit_recruitment_panel(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights the unit recruitment panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 7892
-
campaign_ui_manager:highlight_unit_types(show highlight
[boolean],pulse strength override
[number],force highlight
[boolean]
) -
Highlights unit type indicators on visible unit cards. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltipsto cancel the highlight later.Parameters:
1
booleanoptional, default value=false
Show highlight.
2
numberoptional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
booleanoptional, default value=false
Forces the highlight to show even if the
help_page_link_highlightingui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 7942